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Vegeta

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Everything posted by Vegeta

  1. Alright, here are some screenshots of the AAT ( I seriously can't remember where I got this from... ) And Apparently it has an inside for some reason
  2. Yeah, I don't really remember how I came across the AAT... but I suppose that if you want it I could send it to you however you would prefer.
  3. Those interested in this topic may also be interested in http://jkhub.org/topic/2080-dwarf-spider-droid-other-models/
  4. I need some Trade Federation droids (vehicles) for my mod. I already have B1 Battle droids, B2 Super Battle droids, Droidekas, AATs, STAPs, Vulture Droids, Tri-Fighters, and Hailfire Droids. So as far as I know the remaining droids include Droid Gunships, Crab Droids, Homing Spider Droids (AKA Spider Walkers), Dwarf Spider Droids, and Tank Droids (some people call them "Snail Droids"). Dwarf Spider Droids and Tank Droids are most needed, but any are acceptable, and appreciated. Dwarf Spider Droid Tank Droids
  5. I made several shader attempts, but for some reason when I make a shader, it doesn't actually "save" it as a usable texture. I tried editing the default skin file and made each texture have a shader, but the shaders didn't work, they just made him fully bright, with dark grey teeth. I haven't tried animating him yet because I have been too busy with my other mapping projects.
  6. Do topics disappear off of the list (at least from where people can see it) if they aren't viewed in a long time?
  7. Thanks, that worked. Usually when I get an error like that, weeks go by before I get the map compiling.
  8. When I try to compile one of my latest maps, I get the following error: ************ ERROR ************AllocWinding failed: MAX_POINTS_ON_WINDING exceeded If anyone knows how to fix this, let me know.
  9. So, is anyone up to the challenge of making any other aquatic creatures?
  10. I tried to do the shaders, but for some reason it made the entire model glow brightly, and the teeth became a dark grey, I am going to need some help with that...
  11. Well, I think that everything is good with the Colo for now, but I still need at least one other model of a creature to inhabit my map. (You know, so that it's not just Colos everywhere...) Other models don't necessarily have to be of the creatures that I gave reference pictures for, and any models don't have to be super complex or anything like that. It can even be as simple as a Gooberfish (shown below)
  12. Well, I recorded every sound that the Colo fish made in Star Wars episode I, but the background music (and some of Jar Jar's squealing) interfered with the sound files. I did the best that I could to try and cut out those background noises, but you can still hear them from in game. If you are still willing to record the sounds, I would like to compare your recordings to mine, and use the ones of the best quality.
  13. I don't think that whoever made GTKradiant still pays attention to error reports, it is a pretty old software... :unsure:
  14. Hmm, I got the Colo Claw Fish fully functioning now, but I still need to get sounds for him... This is going to be the hard part. I will probably end up having to find Star Wars Episode 1 online somewhere, and fast forward to the underwater scene, then record the audio directly from the system sounds ( so that there is no background interference ) and then convert the sounds to the proper format and overwrite all of the howler sounds in the mod. A few Hours Later... Sounds are good to go, this will work for now. The only other thing that I can think to add, would be some kind of custom shader to make it glow slightly in certain areas, like in the pic below
  15. Is there a "length" value as well? That would be useful considering the shape of this model...
  16. I can't figure out how to use the spoiler thing, so I will just paste in all of the code below... colo_claw_fish{playerModel coloscale 299weapon WP_MELEEhealth 400headPitchRangeDown 30reactions 3aim 5move 3aggression 5evasion 1intelligence 5rank crewmanplayerTeam TEAM_FREEenemyTeam TEAM_FREEclass CLASS_RANCORsnd rancorsndcombat rancorsndextra rancoryawspeed 40// walkSpeed 173// runSpeed 173walkSpeed 55runSpeed 200dismemberProbHead 0dismemberProbArms 0dismemberProbLegs 0dismemberProbHands 0dismemberProbWaist 0moveType "flyswim"} He functions fine without a scale at all, but once you add a scale, even just 200% of the original size, he can't attack you, and you can pass through him as though using "noclip" The scale size that seams most accurate to actual size is 1000.
  17. I have been experimenting with the npc in my map, I made a custom npc file for him, and redid the model folder to be separate from the howler model. He works fine when he is his default size, but if I increase the size, he gets glitchy, just like my Sando did when I scaled him up. Is it possible to increase the size of the model in whatever software you are usinng so that it is actually possible to interact with him at that large of a scale?
  18. Wow, you are really good with modeling. You made that Colo Claw Fish (rough draft) in like two days time, and it looks far better than most other playermodels that I've seen.
  19. Huh, well I have never been able to export any models successfully, just some fancy stuff that I do with the files. I am only good at mapping and directly editing files from code, (which doesn't usually include models...) Modeling tutorials never really help me, (mostly because of the terminology and outdated software used) Anyways, if you want me to animate this thing, I need you to walk me through the basic process (and provide any software used)
  20. Could you make a separate MP version that uses a similar skeleton as the howler to go with it? Like, have two separate model folders, (colo_sp and colo_mp) they would both be the same basic model, but the skeletons would be different. I don't know if it is possible, but what I do know is that the howler works in MP, and my weird Sando based off of it also worked in MP.
  21. Ah, I found the image, the end of the tail actually looks pretty good Yeah, I think that a "mermaid-like" animation would be good for the creature, and it can use as many polies as it needs, lag shouldn't be a real problem as long as the amount is within the JA maximum limit
  22. I just noticed, in the reference pictures, the end of the tail is kind of rounded off, but the in the model, it is squared off (or at least it looks that way from the pics) Also, the colors of the eyes should be yellow with black around the edges.
  23. Wow, you guys have been busy >.< That Colo Claw Fish is really good! Better than what I was expecting at any rate, just looks like it needs some texture improvements, as you said. Oh, and btw, how big is this model in comparison to a basic humanoid playermodel ( like a stormtrooper ) ?
  24. Hmm, do you know of any sites that I would be able to contact someone who would be able to help me with these models then?
  25. Yeah.... I really need these models, one way or another. They don't have to be perfect, but I don't have the time right now (with mapping and learning to edit source code) to learn how to model, then get good at it over a year of experience or so, simply to create a few playermodels. Eventually I will learn to model, but I don't have the time right now, and I need those models to be able to test my next few maps.
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