So I figured out that the problem wasn't actually with the porting, but that JKO only allows a certain number of model names. I thought the limit was for npcs but apparently it's actual model folder names. So you can port as many models as you want, but the names of the ported folders have to match existing model folders i.e. reborn, jedi, etc. If the name of the model folder is something new like cultist, whenever you try to use that model, it will hold a weapon strangely. Wierd. Also, in case anyone actually reads this and is having issues porting issues, make sure you use the most recent version of blender and the jk plug in. I know it seems obvious, but I started off using an older version of blender that I downloaded a while ago, and had all kinds of other problems until i switched to latest version and the problems disappeared