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Posts posted by DA COOLIST OF DOODS
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That would be convincing but the weapon would still be in the inventory
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The cultist commando uses dual heavy pistols in the game but if you try to set your playermodel to it you get one blaster.
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It's worth a try. I'll check it out.
Edit: I couldn't find anything useful in it.
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That's a shame. (I am doing this in SP.)
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My script looks like this:
set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "drop" );
When I run it for the player, they drop a copy of their weapon and keep what they were holding in their inventory. Is there a way to make it so that the weapon is not still in their inventory when they drop it? (It works normally for NPCs.)
By the way, sorry if this is in the wrong format or anything, I'm new here.
I'm having troubles trying to drop the player's weapons with scripting.
in Coding and Scripts
Posted
Thank you very much for the descriptive answer. It's a shame that it'd have to involve editing the code, but oh well.