Jump to content

Mhoker

Members
  • Posts

    23
  • Joined

  • Last visited

Posts posted by Mhoker

  1. Hello, I want to present you 3 servers with Ranked ELO system based on names.

    The site URL is: https://jkranked.com

    How does it work?

    Just go in and play with your favorite name.
    This website will show the ranked of the players without registering.
    Every duel, saber or force will be registered in our system.
    Every one minute the website will update with your new score.
    You need over 10 duels in each category to start the ranked.
    The base ELO score is 1200.

    The system has an automatic penalty when someone usurps names.

    There are 3 servers:

    South America Server
    jkRanked.com | SA / connect sa.jkranked.com:29070
    Location: Santiago, Chile

    North America Server
    jkRanked.com | NA / connect na.jkranked.com:29070
    Location: Ohio, USA

    Europe Server
    jkRanked.com | EU / connect eu.jkranked.com:29070
    Location: Frankfurt, Germany

    Current season: 1
    There will be prizes for the top 3 players in the two categories (Sable and Full Force) in each region of Season 2 starting in August.

    Community Discord: https://discord.gg/Pa6sZnW

    Mod used: JA + Mod 2.4 B7

    Regards

    Smoo likes this
  2. Hi, i have a problem to list my jaPRO server on internet list ingame.

     

    The thing is that i can list a jaPlus server (same ip and port) without problem using the v2.4 Build7 in OpenJK but, can't see my jaPRO server using the same ip and port.

    Loda are helping me a lot but still doent know how to resolve the issue.

     

    NOTE:

    • I can see the jaPRO server if i put the IP in Favorite.
    • I have the server running in Centos 7.
    • The jaPRO server its listing well in qtracker and jkhub masterserver list, but no in ravensoft internet list.
    • i send heartbeat and show me everithing its ok, but isnt in internet list.
    • Im using a old OpenJK compile, the recent give me a problem to run jaPRO.

     

    Please help!

     

     

     

  3. Try different values of japp_fixRoll. I believe 1 should work.

    Thanks for the quicly response.

     

    In value 7 its work but only when i gripped first then roll.

    But i need to roll first, then when the player is in roll_action -> grip. like JA+.

    I tried other values and 1 but does'nt work.

  4. I'll investigate tonight, the code looks like it should work, and it works fine on Linux.

    @@Raz0r

     

    I replace the followiing lines and its work:

     

    static const float maxJediMasterDistance = 2500.0f * 2500.0f; // x^2, optimisation
    static const float maxForceSightDistance = Square( 1500.0f ) * 1500.0f; // x^2, optimisation
     
    To:
     
    static const float maxJediMasterDistance = 6250000.0f;
    static const float maxForceSightDistance = 3375000000.0f;
     
    I don't know why you use x^2, maybe you have your reason.
    I don't know to much about C.
     
     
  5. I got an error when i try to compile the solution..

    I already have installed the Python with the Scons and the Path enviroment variables.

     

    Log: 

     

    Compilación iniciada a las 10/12/2014 2:10:33.

         1>Proyecto "D:\Repositorios\japp\japp.vcxproj" en el nodo 2 (Build destinos).
         1>Build:
             scons.bat -Q
             Building for Windows 32 bits (cl 12.0, python 2.7.7), optimised, SSE, 24 threads
             scons: building associated VariantDir targets: game\build\release\cl\32\game json\build\release\cl\32\game lua\build\release\cl\32\game libudis86\build\release\cl\32\game cgame\build\release\cl\32\cgame json\build\release\cl\32\cgame lua\build\release\cl\32\cgame ui\build\release\cl\32\ui json\build\release\cl\32\ui libudis86\build\release\cl\32\ui
               compiling game\g_active.c
             g_active.c
               compiling game\g_items.c
               compiling game\g_log.c
               compiling game\g_main.c
             g_items.c
               compiling game\g_mem.c
             g_log.c
               compiling game\g_misc.c
             g_main.c
               compiling game\g_missile.c
             g_mem.c
         1>game\g_active.c(920): error C2099: el inicializador no es una constante
         1>game\g_active.c(922): error C2099: el inicializador no es una constante
               compiling game\g_mover.c
             g_misc.c
               compiling game\g_nav.c
             g_missile.c
               compiling game\g_navnew.c
             g_mover.c
             g_nav.c
               compiling game\g_object.c
               compiling game\g_playerbans.c
               compiling game\g_saga.c
             g_navnew.c
               compiling game\g_session.c
             g_object.c
             g_playerbans.c
               compiling game\g_smartentities.c
               compiling game\g_spawn.c
               compiling game\g_svcmds.c
               compiling game\g_syscalls.c
               compiling game\g_target.c
               compiling game\g_team.c
               compiling game\g_timer.c
             g_session.c
             g_svcmds.c
             g_target.c
             g_smartentities.c
               compiling game\g_trigger.c
               compiling game\g_turret.c
             g_team.c
             scons: *** [game\build\release\cl\32\game\game\g_active.obj] Error 2
             g_timer.c
               compiling game\g_turret_G2.c
             g_trigger.c
             g_turret_G2.c
             g_saga.c
             g_spawn.c
             g_syscalls.c
             g_turret.c
         1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: El comando "scons.bat -Q" salió con el código 2.
         1>Compilación del proyecto terminada "D:\Repositorios\japp\japp.vcxproj" (Build destinos) -- ERROR.
     
    ERROR al compilar.
     
    Tiempo transcurrido 00:00:06.25
     

     

    Hope you can help me please.

  6. Ok i fount this from GitHub asa issue. https://github.com/Razish/japp/issues/262

     

    And i will try this fromm Raz0r.

     

     

     

    I'm now using scons because I can use the same project for multiple tools on multiple operating systems by using a Custom Makefile project.
    Even my current Visual Studio project just invokes scons -Q

    I'll update the compiling instructions in the next few days, but it mostly just means:
    Install Python 2.7
    Install Scons 2.3.4
    Optionally install PyWin32 extensions (for faster compiles, use multiple threads)
    Make sure both C:\Python27 and C:\Python27\Scripts are in your PATH environment variable
    Run scons -Q from command line in the project root directory, or let whatever tool (Visual Studio...) you're using run it with the Build command.

    I also recommend using VS2013 community edition, which was released for free recently.

     

    I will tried and comment here if it works.

    Raz0r likes this
  7. Hi, i have a problem to build  the solution.

     

    I download the source from git Razish/japp.

     

    I follow the documentation from http://japp.jkhub.org/compiling.html.

     

    I tried to use Microsoft Visual C++ Express but with not lucky because i cant open the solution. A message says the version of the solution is newer.

     

    so, i download the Visual Studio 2012 Express.

     

    And now i can open the solution. y put the file msinttypes.h in the include directory.

     

    I put the solution to RELEASE, but when i compile y get this error:

     

    1>CoreClean:
             scons.bat -Q -c
             "scons.bat" no se reconoce como un comando interno o externo,
             programa o archivo por lotes ejecutable.
         1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V110\Microsoft.MakeFile.Targets(33,5): error MSB3073: El comando "scons.bat -Q -c" salió con el código 9009.
         1>Compilación del proyecto terminada "C:\japp-master\japp.vcxproj" (Clean destinos) -- ERROR.

     

     

    if you can help me please because i need a new build,

     

    Thank you.

  8. This was fixed in the past few days. If you're running a Windows server, I'm not sure if the build on the site is updated.

     

    You want infinitely chainable rolls, long/JK2 rolls, and to roll whilst gripping someone? Try adding 4 to the value.

    japp_fixRoll uses a bit-value, so for 3 options you can use values up to 7 to combine then. 1 + 2 + 4 to enable all options.

     

    Unfortunately this hasn't been added yet, but it's on my TODO list.

    I should be able to do it in the next week or so D=

     

    Ah, didn't realise that was still a condition.

    Fixed =]

     

    Thank for the quicly response @@Raz0r

    Tomorrow I will check the build if is an update.

    Now with fixroll 4 or 7 works fine.

    hope you can resolve the Full force duel.

     

    Thanks

  9. I have problems with my config on JA++

     

    hope you help me to resolve.

     

    I need to activate the next features but i dont know what cvars is on.

     

    1.- When i enter to a server quicly enter in game, but i need to get to spectate.

    2.- I need a fixroll 3 like JA+, here in JA++ is the option but i dont know the value: i tried 0, 1, 2, 3 but is the same.. is too short.

    3.- I dont know how to start a Full force duel.

    4.- Is very annoying when i want to change my saber in jump(air). I like full force and thats is very annoying because are to many technique changing the saber in air that our clan use.

     

    I think this mod is awesome. i dont want to get back to JA+.

     

    hope you can help me with this.

     

    Mhoker.-

  10. HI

     

    I just migrated from JA+ to JA++ and I have some problems with the new mod that I hope you will help me solve .

    I recently learned that ravensoftware released the source code and the code comunity started OPENJK , on my server that's the one I'm currently using , and I found out JA ++ recently too.

    Now the problem .

    When I used JAMP and JA+ years ago, I could change the sable with only putting in console "saber kyle" or "saber kyle kyle" (for dual).

    But now in JA++ a message appears saying "not allowed to change know" .

    I dont know what i doing wrong.
    I must clarify that I am using the same server.cfg that I used in my old JA+ server.

     

    Its any update server.cfg to repare it?

     

    sorry bad english.

     

    Mhoker.-

×
×
  • Create New...