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lukesandylowground

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Posts posted by lukesandylowground

  1.        59 light entities
    --- SetupBrushes ---
          905 opaque brushes
    --- SetupDirt ---
           48 dirtmap vectors
    --- SetupFloodLight ---
           64 numFloodVectors
    --- SetupSurfaceLightmaps ---
         3128 surfaces
         2508 raw lightmaps
           46 surfaces vertex lit
         3082 surfaces lightmapped
         3064 planar surfaces lightmapped
            0 non-planar surfaces lightmapped
           18 patches lightmapped
            0 planar patches lightmapped
    --- SetupTraceNodes ---
    ************ ERROR ************
    MAX_TW_VERTS (12) exceeded

    ############### model 0 ###############
    block size = { 1024 1024 1024 }
    BSP bounds: { -10197.000000 -4661.000000 -45955.000000 } { 9756.000000 15304.000000 16566.000000 }
    Lightgrid bounds: { 99999.000000 99999.000000 99999.000000 } { -99999.000000 -99999.000000 -99999.000000 }
    --- PatchMapDrawSurfs ---
    DrawSurfaceForMesh: bogus plane
    DrawSurfaceForMesh: bogus plane
    DrawSurfaceForMesh: bogus plane
    DrawSurfaceForMesh: bogus plane
    DrawSurfaceForMesh: bogus plane
    DrawSurfaceForMesh: bogus plane
           19 patches
           10 patch LOD groups
    --- FaceBSP ---
         5421 faces
        48117 leafs
    --- MakeTreePortals ---
    WARNING: node without a volume
    node has 0 tiny portals
    node reference point 0.00 0.00 0.00
          268 tiny portals
            0 bad portals
    --- FilterStructuralBrushesIntoTree ---

    I am 98% of my map finished, but when i compile it to test it, the following errors appears above.

  2. So i am done with my map, but the void shows and i only can see the wall when i get close to it, so i looked for something like this and it said to edit worldspawn, how can i do this?

    For the second question i really suck with entities and i dont know how to do it, so i want someone to teach me how to do something like this: ( With The characther getting sucked in after window breaks) 

     

     

     

     

  3. So i open gtkradiant, wanting to complete my map, when i spawn a brush and suddenly, gtkradiant freezes for 5 seconds.

    Then i select the brush and, 5 second freeze again.

    Move the brush? Freeze.

    Change brushes shape? Freeze.

    Do anything that involves doing something with the brush? Freeze.

    And this only happens WITH brushes, moving, looking around, etc, all fine. Please help me, making maps is unbearable. (Yes, i tried 1.4.0, and this happens all the time in that version.)

  4. When i load radiant, the message appears:

    This is a version 2 project file. This build only supports <=1 project files. Please choose another project file or upgrade your version of Radiant.

    Help?

    Edit: I worked it out.

    For those wondering, all you have to do is uninstall Radiant 1.4, remove the "scripts" folder from your base folder, and reinstall Radiant 1.4 again.

  5. So, i have finished a (sorta) big map. It compiled nicely, but now whenever i compile that map the following error  appears:

    ************ ERROR ************
    Token too large on line 1343

    Its not instant, but after the shaders are loaded the compiler shows this and closes immediatly. And i did change the map too.

    Help?

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