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Posts posted by Stryker
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2 hours ago, ooeJack said:
Hi Stryker.
I don't think there is a way to simply snap the mesh onto the bone. You'd need to manually rotate the mesh, using the top of the leg as the pivot point, into position. Look into using a thing called 'Proportional Editing' which will automatically adjust nearby unselected vertices as you rotate to get a smooth result.
Jack
Thanks for the advice man.
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Image hosting site crapped out on me.
https://jkhub.org/images/qoGePqH.png
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Quick question. Is there any way to snap the model limbs on onto the base JKA humanoid skeleton? For example I've resized the left leg and the right arm to a degree to better fit with the length of the skeleton and I'm planning to do the same with the right leg; what would I need to do to have the left leg on the model move to the same position on the left leg parts of the skeleton so it can be rigged properly?
Rigging Custom Model
in Modding Assistance
Posted
Thanks for the advice man.