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Doughnuts

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  1. 1 hour ago, mjt said:

    When you say compatible with OpenJK - does that include rend2/gl2 .mtr shader and textures? 🙂

    I haven't seen this quality much in a game such as JKA! Impressive to the last detail. Also did you make sure no surface has more than 500 vertices, to ensure that cg_shadows 2 and 3 actually work for projection shadows?

    I'll give this a try soon 🙂

     

    Cheers!

     

    PS

    How about modding Boba NPCs Jetpack with a new model to suit your Mando model... I'd help out with new .EFX to match the Mandalorian series amount of smoke and thrusters glow...

    It can include rend2/gl2. I would only need to share the RMO and normal maps. I don't think projection shadows will work. The jetpack is already done but currently is only in movie battles 2.

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