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Everything posted by TheReferee
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The details can be changed as we go as we see fit. Why do you think a programmer would not be willing to develop a game....?
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blade symphony is nice but there is something to be said for jk's simplistic nature. Of crouse someone could just go play q3 or what ever butttt we are not focused on the guns and what ever we just think it would be fun to have defrag and all that. As for JA++ already having a community that is nice and all but it is not a growing thing that will get to the point where it is able to fill 20 servers full of people and that is what i want. If someone has something that is the best why not break away from everyone else and stand by yourself and bring everyone with you while at the same time bringing new people in that can easily see your new development. People will flock to JA++ but only because it is the only/best mod for JA and so the ja community will go to it but nothing more than that likely because no one sees the mods they see the game. JA might not have a workshop but doesn't mean we can't pitch the idea to steam and they green light it and BOOM its up there OR we just upload it to a website and advertise it all over the internet, we can also get a kick starter and all the other advertising to boost the game popularity.
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Alright good point but let me ask you this, which would bring more people - JA++ or a new mod/game that you could put on steam/websites. Let’s face it jk2/jk3 are not going to get bigger unless someone steps up and makes a bold move to change something and then post it up for everyone to see. I think that both communities have waited long enough and it is time for a jk4 to come out of the wood work and blow people’s minds with some new features and also some revamped ones as well to keep it familiar.
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Okay let me put it another way. I am looking to make a mod that is a standalone. I want server owners to have the ability to chosen between playing on 1.02 based servers (saber styles, movement, force, etc...), 1.04 based servers, defrag servers, and maybe something that resembles versions of JA. This mod will have player accounts (yet to be determined how we handle those) that will track things like kills, flag captures, KDR, etc… but only on ranked servers (again a server based option) unranked servers are more of the chill and chat that some of the jk players are used to.
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The point of this mod is to provide all of the options to the community. So if a server wants 1.02 they can do it with a simple server options or if they want 1.04 there is another server option for that. The only thing we have done so far is the code that is already released and map ideas, layouts, and complete maps, model ideas, and a bunch of other ideas.
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Alright I can give you more information if you want. The idea of ours is to create essentially a jk4 with the newly released source code. With this mod we would like to take the best elements of jk2, jk3, and Q3 and make a overall better game to bring all the communities into one game. We would be bringing everything people liked from the 3 games into one like, jk2 1.02, jk2 1.04, defrag, and different saber styles (2 sabers, double saber, etc...) while also introdusing some new things like: maps, tournaments, stats, and gametypes. With this mod we would also of course like to have a new launcher, new menu, new server settings. I hope this gives you a better idea of what we are trying to do
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Hello, I have a group of people that i have gathered to develop a new mod for jk2/jk3 and my group is looking for a programmer. We currently have most of the other stuff covered we just need the programmer to bring everything together. I don’t want to give to much away because I’m paranoid and what not but i will say that the programmer should have developed his/her own mod or be good at programming in general. If anyone is interested in the position I would be happy to talk to them privately and go over in more detail the project idea. Can't wait to hear from you.
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Ok i finally figured everything out K so the codes i had were alllmost right Both went into g_active.c i was just missing the ent->health = 100 (reason was because all ent's have health so you have to set it that way) ent->client->ps.stats[sTAT_HEALTH] = ent->health = 100; ent->client->ps.stats[sTAT_ARMOR] = 100; duelAgainst->client->ps.stats[sTAT_HEALTH] = duelAgainst->health = 100; (same down here but change ent to duelAgainst because the challengie needs health too) duelAgainst->client->ps.stats[sTAT_ARMOR] = 100; Also trap_SendServerCommand( -1, va("cp \"%s %s %s with %i health and %i shields remaining!\n\"", ent->client->pers.netname, G_GetStripEdString("SVINGAME", "PLDUELWINNER"), duelAgainst->client->pers.netname, ent->client->ps.stats[STAT_HEALTH], ent->client->ps.stats[STAT_ARMOR]) );The code needed some changes "cp" changed to "print" because the messages was getting pushed off to the side and couldn't bee seen "%i" was also changed to "%d" because that is how health and armor is shown, this code also had to moved up before the player was given health for winning the duel or else the message would display the new health of the player rather then the end of duel health (100/100 instead of 20/0 or what ever) Thank you guys for your help lead me on the right path, thank you
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HEY IF YOU HAVN'T TALKED TO ME, OR SIGNED UP ON THE SITE http://challonge.com/tournaments/signup/i67ULzTrxo PLEZ DO SO TODAY OR BEFORE THE TOURNAMENT.
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if (ent->health > 0 && ent->client->ps.stats[STAT_HEALTH] > 0) { ent->client->ps.stats[STAT_HEALTH] = ent->health = ent->client->health; ent->client->ps.stats[STAT_ARMOR] = ent->client->armor; {I came up with this for the starting player health, but im not sure how to quit put it in with the rest of the code >.<
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yea i looked at that and still nothing unfortunately ent->client->ps.stats[sTAT_HEALTH] = 100 i had it right in my code dont know why it was typed that way
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for both sets ?
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i cant seem to get Q2 to work >.< trap_SendServerCommand( -1, va("cp \"%s %s %s with %i health and %i shields remaining!\n\"", ent->client->pers.netname, G_GetStripEdString("SVINGAME", "PLDUELWINNER"), duelAgainst->client->pers.netname, ent->client->ps.stats[STAT_HEALTH], ent->client->ps.stats[STAT_ARMOR]) ); if (ent->health < ent->client->ps.stats[STAT_MAX_HEALTH]) { ent->client->ps.stats[STAT_HEALTH] = ent->health = ent->client->ps.stats[STAT_MAX_HEALTH]; }how was it suppose to be set up? and i do have probably an easier question, how do you start a duel with 100/100 health I've gotten as far as ent->client->ps.stats[STAT_HEALTH = 100]; ent->client->ps.stats[STAT_ARMOR] = 100; duelAgainst->client->ps.stats[STAT_HEALTH] = 100; duelAgainst->client->ps.stats[STAT_ARMOR] = 100; but for some reason the health doesnt go to 100 only the armor does >.<
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Hello, I'm really bad at modding xP This is for jk2 btw >.< Q1: is it possible to make text that is displayed on a timer and if so can you help me? EX: Every 10mins, "I hope you are enjoying your stay" is displayed Q2: Does anyone know the code for stats after a duel (health/shield) Q3: Does anyone know the code to make broadcasting messages easier (amsay all/dcsay all) EX: /amsay all Welcome to the Server:D Thank you
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Hello all, Name is TheReferee, and i have recently set up a JK2 server for tournaments of all types (duel, TFFA, Instagib, etc). DISCLAIMER: I am not a clan/group/guild/community, i do not own a clan/group/guild/community, and i am not recuirting for a clan/group/guild/community (I may later ask for people to help me with tournaments). I will be hosting a tournament every Saturday between 2 - 5pm EST (subject to change if necessary). Unfortunately I don't have an effective way for everyone to register, so if you want to play in the tournaments please show up an hour~ in advance so i can make the bracket (if you have an idea please contact me). For the first couple of weeks the tournaments will be 1v1 saber duels, single elimination bracket, best 3 out of 5. Every one is invited to join The rules for each tournament will be explained before the start of a tournament. The winner of the tournament will get his/her name on the servers leaderboard (better prizes are to come if I get enough people). Game: Star Wars - Jedi Knight II: Jedi Outcast Server: ...........Pro@. (71.246.29.186:28070) Time: 2 - 5pm EST Date: Every Saturday Game Types: Duel, Force Duel, Instagib, CTF, TFFA. Register @ ProAt,webs.com EVERYONE CAN JOIN. Rules: Explained before each tournament. Prize: Name on servers leaderboard. If you have any questions regarding this tournament please contact me at the following: xFire: ypowtech Steam: 2young2kill Email: 5x5awesome@gmail.com Thank you all for your time, hope to see you Saturday . ~ Chris, Referee EDIT (1/1/13): A found a way to do registration for now, http://challonge.com/tournaments/signup/i67ULzTrxo < this is where you can register for the tournament, if you really dont want to make an account for this please either post your in game name here or contact me via one of the methods listed above. EDIT (1/9/13): ProAt.webs.com is now the best way to update yourself on the latest tournaments