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Posts posted by lordmuda
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You can either tag him in the forum (for example @@Lancelot) or you can send him a message.
Will do, thank you very much.
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Take a look at the link in the second post above. It's may be about "frankensteining" (mixing many models), but the technique pretty much the same.
If you still need help, ask Jeff, who is an expert in that field.
Jeff? how can i contact him?
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Using models from different games is okay, as long as you share them only in the forum (by using file hosting services such as MEGA or Dropbox). But you are not allowed to upload them directly to JKHub.
By the way, i do have ported models. But i have zero experience porting them into JK, where can i get some help to do this?
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Hi there, is it allowed to take rip models and use it in this forum?
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you will need to use either 3ds Max, Blender, or Softimage ModTool to manipulate the mesh objects to pose the character in the JKA root A-Pose. You will find skeleton files for these 3D programs in the Files>Utilities section. Also, check the tutorials section. Once in the A-pose you will have to weight (skin) the mesh to the skeleton bones... then export to the game format... Blender does this differently than 3dsMax or Softimage ModTool. Good luck.
Alright, i'll try it with Softimage Mod Tools and do it one by one
Smoo likes this -
Thank you CIrca
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Hello there, i'll be straight to the point.
I have these models of Kamen Riders with me, and i want to make them as my main character in single player character creation. What should i do and how to begin with? Sorry for the large picture...
Smoo likes this
Character modeling for JK in 3DS Max - walkthrough
in Modelling
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