colonel-the-general
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Posts posted by colonel-the-general
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Is there a way to monkey around with the vanilla maps in JK3 that anybody knows of? I just had the idea to swap some NPCs and small objects in the Academy cutscenes, but I couldn't find the right tutorial for something like that, if any...
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On 2/16/2022 at 9:30 AM, Circa said:
Sounds like some driver issue. I assume it was that OpenGL "fix" you installed. Was it an official driver or a random script made by someone?
It was official
If there is a remedy for Windows 10 users with the Intel HD Graphics driver, I have yet to find it...
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And I have just bought and downloaded the Steam version, didn't mod it one bit, and the zoom glitch still happened there. And surely, this must have happened once before...
Rare nature aside, there's currently no way to fix this, as far as we know? I mean, I've done all I can from my side.
If there's no cure for my specific situation, I guess I'll just have to live with it. If so, thanks for all the assistance here
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After a long time of removing certain minor files, I still haven't been able to pinpoint the exact problem, but if anyone wishes to try out my GameData files for themselves, you're welcome to do it. Just message me and I'll send the folder through messages...
Oh, yeah, and the fix was the OpenGL fix for playing the game on Windows 10. I just remembered
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I can confirm that it isn't a single mod currently, but perhaps either a problem with the configs or an issue with the computer
I use Windows 10 with Intel i5 graphics, and I downloaded a fix to run the game smoothly on my machine. So, it could be a compatibility issue or maybe I did mess something up in my SP config file here:
https://drive.google.com/file/d/1wvj99xP6mSv5ndaMhqVUHZWuIQdi5qSy/view?usp=sharing -
None at all. Not on my 32 or 64 bit machines, both of which used Windows 7 and ran the game fine (the Boba Fett level was a little iffy)
Should we compare my configuration files to the vanilla ones to pinpoint the issue? I only added cheats to the key prompts and never touched any menu data, but just to be on the safe side...
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Handful of cosmetic and sound mods, but nothing too conflicting with the document files, such as MENUS, from what I understand. The same thing happens without any mods whatsoever also...
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This has never happened to me before, but in the SP Character Creation menu, when I click on the head tab, the whole playermodel widens and slides to the middle of the screen instead of zooming in on the head like it should. Has anyone else ever had a problem like this? What could the problem be, and is there a known fix?
Example: https://drive.google.com/file/d/1hBZIYbM3H0ji3BU7lzKheQBVZuxWf5qs/view?usp=sharing
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Just an EU fanon idea I once had
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Looks amazing so far, even as a drawing.
Who might be able to make some officers with cuff titles similar to those of the first order, but with more Legends names?
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Neat. Cant wait to finally download all these fantastic characters once they're done
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Interesting
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Nice. Might that also be used as a base for the mudtrooper goggles?
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Amazing as always
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I like the mudtroopers.
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Me or the other person?
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yes, but this server was made for learning how to fix a bot mod.
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Hardly a better guide to how to manage a mod. Scratch the "grand-scale," then. I'll just need as much help as I can get and be immensely thankful for it.
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It's not really going to be "grand-scale" unless I can get modelers and texture makers to help me out. I only know most properties-related files and music.
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Anyway, is anyone still here? I might need some assistance with a Multiplayer crash before we start. I think it has to do with my custom work after replacing the default Imperials with HapSplash Imperial Base Officers. I did edit the torso JPEG images in Paint to downplay the slit in the front of the tunic, but that didn't cause any problems in SP or MP when I did that with the Heroes of the Empire Pack. When I downloaded the Base Officers pack, I reworked the models to have team colours and the default icons. What do you suppose might have started causing my MP to crash?
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"texture compression method: GL_EXT_texture_compression_s3tcanisotropic filtering: enabled (16.000000 of 16.000000)Dynamic Glow: disabled------- sound initialization -------Initializing DirectSound- using ancient version of DirectX -- this will slow FPSlocked hardware. ok----- Sound Info -----sound system is muted1 stereo32768 samples16 samplebits1 submission_chunk22050 speed0xb7a0050 dma bufferNo background file.------------------------------------------------------------- ambient sound initialization ---Sound memory manager startedLoading dll file ui.Com_sprintf: overflow of 64 in 64Com_sprintf: overflow of 64 in 64Com_sprintf: overflow of 64 in 64--- Common Initialization Complete ---Winsock InitializedOpening IP socket: localhost:29070Hostname: Cole-PCIP: 192.168.43.22Shutting down OpenGL subsystemRequested feature was omitted at compile time"What could this one be?
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I seem to be having that same problem with JAMP, only I edited a sounds.cfg file in a multiplayer-compatible character model folder. I brought back the original, no change. I deleted the MP aspects and data of that character, no change. I even took it out of my base folder, no change. This is a serious issue simply beyond conversion.
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Truly amazing and inspirational. When might we expect to download these?
Jedi Academy Vanilla Map Editing
in Modding Assistance
Posted
Alright. Thanks for the tip. I'll see what I can do...