Hi all, in modern games the lightning is on the face is rendered and not printed on the texture of the face for example. I recently made my first model from scratch and painted the texture of the face in zbrush, but in game the texture looks bad compared to standard or the good models from here. So my question to the texture artists here, how do you bake the textures in zbrush with the shadow and normal and bump maps so that the model looks good in jedi academy? Thank you!