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Moviebattles 2
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Spawned npcs in custom game seem kind of lethargic.
HanSoloCup replied to HanSoloCup's topic in Knights of the Force
One thing I noticed is when I spawned some of the KotF npcs in a regular Jedi Academy level, the friendly npcs were pretty good about following me around hallway turns and navigating other obstacles. Other than waypoints and navgoals, what would it take for npcs to be able to navigate the maps that well? What does the huntkill script do(besides obviously causing them to hunt and kill their targets)? -
Spawned npcs in custom game seem kind of lethargic.
HanSoloCup replied to HanSoloCup's topic in Knights of the Force
Is there something else that allows npcs to move around the map in custom sp maps? Or are they generally like they are in KotF, sticking to their spawn point for the most part? My experience since making this topic is basic enemies are the least responsive. Stormtroopers hardly react until you're right up in their face, and they really don't move from their spawn points at all. Sith Lords and other major enemies are a little more proactive though, they at least leap at you if you get far enough away from them, but like all npcs they stop following entirely if anything blocks their line of sight. -
Spawned npcs in custom game seem kind of lethargic.
HanSoloCup replied to HanSoloCup's topic in Knights of the Force
I was reading something about maps having waypoints in order for npcs to know their way around. Could it be that a lot of the maps don't have any yet, preventing the npcs from really moving far from where they were spawned? -
Droidy365 liked a post in a topic: Spawned npcs in custom game seem kind of lethargic.
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Spawned npcs in custom game seem kind of lethargic.
HanSoloCup replied to HanSoloCup's topic in Knights of the Force
Thank you, I'll try it out. -
I tried to recreate the Death Star scene from A New Hope by spawning npcs around the map, stormtroopers, Imperial officers, Vader, and the heroes, but the thing is, the npcs seem kind of dumb. The friendly npcs only follow if I don't get too far ahead of them and they get stuck in corners(Ben refuses to follow Luke at all and stays where he spawned), while the enemies don't move around very much. The stormtroopers will shoot but not pursue or strafe, and all the enemy npcs mainly stick to the area in which they were spawned. Likewise, I also tried recreating the Cloud City scene from TESB with the Bespin map, but like on the Death Star map, Vader will not follow Luke or leave the general area he was spawned in. Is there any way to make npcs more proactive?
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Daedra liked a post in a topic: What controls bot behavior in the Serenity Jedi Engine mod?
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General Howard liked a post in a topic: I came here because of lootboxes, and now I dont know where to start
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That's what's so strange, because no matter what I do to the jkb file, he won't give up that damn lightsaber. I've set saber weight to 0, thinking that would stop him from using it. In other jkb files, I've noticed that sometimes there's no section for force powers so I figured erasing that would make him a non-force sensitive. But other than all that, I don't understand the meaning of all the numbers and letters in that section, but I have done what you said. I tried copying that section over from Lando's and Poe's jkb files but he still comes with a lightsaber equipped by default, with the only difference being whether he uses it to attack or just uses melee attacks.