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Agent47

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Posts posted by Agent47

  1. Hi,

     

    I have a Server with JA++ installed , and I have completly no clue how to turn off or at least reduce saber blocks by 70 percent as of right now, they are terrible. The Saber blocks almost every hit, which makes the game (competitively) almost unplayable. I did set these cvars to a minimum:

     

    set japp_saberBlockChanceMax "-1" // Maximum chance of saber blocking

     

    set japp_saberBlockChanceMin "-1" // Minimum chance of saber blocking

     

    set japp_saberBlockChanceScale "-1" // Minimum chance of saber blocking

     

    set japp_saberBlockStanceParity "-1" // Difference between block rate of each stance

     

    set japp_saberTweaks "256"

     

     

    However, the saber still blocks almost everything, so I do not know how to fix these. I would highly appreciate any help or explanation of how I could fix that.

     

    Thank You.

    Smoo likes this
  2. I apologise that I did not respond previously, but I was busy. Basically, I found out that indeed you were right the server was running JA+ Binaries. However, I did a fresh install of JA++, yet this time the server does not even want to start up. I attach console log.

     

     ****************************** Login Passed... Welcome ******************************

    JAmp: v1.0.1.1 linux-i386 Nov 10 2003
    ----- FS_Startup -----
    Current search path:
    /data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)
    /data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)
    /data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)
    /data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)
    /data/freeza147/677148.jk3/japlus
    ./linuxjampded/japlus
    /data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)
    /data/freeza147/677148.jk3/base/assets3.pk3 (16 files)
    /data/freeza147/677148.jk3/base/assets2.pk3 (62 files)
    /data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)
    /data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)
    /data/freeza147/677148.jk3/base
    ./linuxjampded/base

    ----------------------
    23898 files in pk3 files
    execing mpdefault.cfg
    execing jampserver.cfg
    couldn't exec autoexec.cfg
    --- Common Initialization Complete ---
    Opening IP socket: 188.165.21.245:26010
    Hostname: node34.pukawka.pl
    Alias: node34
    IP: 188.165.21.245
    execing server.cfg
    ------ Server Initialization ------
    Server: mp/ffa5
    ----- FS_Startup -----
    Current search path:
    /data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)
    /data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)
    /data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)
    /data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)
    /data/freeza147/677148.jk3/japlus
    ./linuxjampded/japlus
    /data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)
    /data/freeza147/677148.jk3/base/assets3.pk3 (16 files)
    /data/freeza147/677148.jk3/base/assets2.pk3 (62 files)
    /data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)
    /data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)
    /data/freeza147/677148.jk3/base
    ./linuxjampded/base

    ----------------------
    47796 files in pk3 files
    Loading dll file jampgame.
    Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so)...
    Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so) failed: "/usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.18' not found (required by /data/freeza147/677148.jk3/japlus/jampgamei386.so)"
    Sys_LoadDll(./linuxjampded/japlus/jampgamei386.so) failed: "./linuxjampded/japlus/jampgamei386.so: cannot open shared object file: Not a directory"
    Resolving masterjk3.ravensoft.com

     

     

  3. Curiously, how it is possible that I am able to login to a Council, Knight or either Instructor with amlogin, yet other commands such as ammerc, amempower, amkick etc. ( Do I need to mention each one that is working? Because, basically amslay and amclips are the exceptions). In addition, people when join the server has a ja++ interface, they are able to use a ja++ graphic settings and customise their lightsabers, including RGB color change.

  4. Basically, I have got a JA++ server, where I have uplouded my custom maps, however they are not working (it seems like the server does not recognise or searches a pk3 files as it loads defualt map). When, I use them locally, there is no such as issue. I did found a topic, which suggest to include a line in server cfg fs_dirbeforepack 1, yet it does not change anything at all. In addition, there are missing command such as amslay or amclip. I have used a Bit-Field Calculator to workout a allowance value for admins, its still recognised as a Unknown Command. Beside, these problems a server works perfectly fine. I hope I will get a clue soon of what is going on.

  5. I would like to port Call of Duty maps to Jedi Academy, especially mp_pavlov, however there is a problem with map versions. Also, I have tried to decomplile it to a .map and use gtkradiant, however there is an error that a map has a version of 59, not 46. So here goes my question has anyone of you tried to port a bsp map from different games to the jedi academy? I will be satisfied with any answers. :)

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