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Posts posted by Agent47
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I apologise that I did not respond previously, but I was busy. Basically, I found out that indeed you were right the server was running JA+ Binaries. However, I did a fresh install of JA++, yet this time the server does not even want to start up. I attach console log.
****************************** Login Passed... Welcome ******************************
JAmp: v1.0.1.1 linux-i386 Nov 10 2003
----- FS_Startup -----
Current search path:
/data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)
/data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)
/data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)
/data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)
/data/freeza147/677148.jk3/japlus
./linuxjampded/japlus
/data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)
/data/freeza147/677148.jk3/base/assets3.pk3 (16 files)
/data/freeza147/677148.jk3/base/assets2.pk3 (62 files)
/data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)
/data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)
/data/freeza147/677148.jk3/base
./linuxjampded/base
----------------------
23898 files in pk3 files
execing mpdefault.cfg
execing jampserver.cfg
couldn't exec autoexec.cfg
--- Common Initialization Complete ---
Opening IP socket: 188.165.21.245:26010
Hostname: node34.pukawka.pl
Alias: node34
IP: 188.165.21.245
execing server.cfg
------ Server Initialization ------
Server: mp/ffa5
----- FS_Startup -----
Current search path:
/data/freeza147/677148.jk3/japlus/sh_lua.pk3 (6 files)
/data/freeza147/677148.jk3/japlus/sh_animations.pk3 (3 files)
/data/freeza147/677148.jk3/japlus/japlus_sabers.pk3 (129 files)
/data/freeza147/677148.jk3/japlus/efx_MOD.pk3 (10 files)
/data/freeza147/677148.jk3/japlus
./linuxjampded/japlus
/data/freeza147/677148.jk3/base/japlus_gla_anims.pk3 (6 files)
/data/freeza147/677148.jk3/base/assets3.pk3 (16 files)
/data/freeza147/677148.jk3/base/assets2.pk3 (62 files)
/data/freeza147/677148.jk3/base/assets1.pk3 (8320 files)
/data/freeza147/677148.jk3/base/assets0.pk3 (15346 files)
/data/freeza147/677148.jk3/base
./linuxjampded/base
----------------------
47796 files in pk3 files
Loading dll file jampgame.
Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so)...
Sys_LoadDll(/data/freeza147/677148.jk3/japlus/jampgamei386.so) failed: "/usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.18' not found (required by /data/freeza147/677148.jk3/japlus/jampgamei386.so)"
Sys_LoadDll(./linuxjampded/japlus/jampgamei386.so) failed: "./linuxjampded/japlus/jampgamei386.so: cannot open shared object file: Not a directory"
Resolving masterjk3.ravensoft.com -
I do not know how an unzipped map would help with a problem, but I tried a thing that you have said, yet it still loads defualt map.
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Curiously, how it is possible that I am able to login to a Council, Knight or either Instructor with amlogin, yet other commands such as ammerc, amempower, amkick etc. ( Do I need to mention each one that is working? Because, basically amslay and amclips are the exceptions). In addition, people when join the server has a ja++ interface, they are able to use a ja++ graphic settings and customise their lightsabers, including RGB color change.
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But server is running ja++ fine, despite these two issues.
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Basically, I have got a JA++ server, where I have uplouded my custom maps, however they are not working (it seems like the server does not recognise or searches a pk3 files as it loads defualt map). When, I use them locally, there is no such as issue. I did found a topic, which suggest to include a line in server cfg fs_dirbeforepack 1, yet it does not change anything at all. In addition, there are missing command such as amslay or amclip. I have used a Bit-Field Calculator to workout a allowance value for admins, its still recognised as a Unknown Command. Beside, these problems a server works perfectly fine. I hope I will get a clue soon of what is going on.
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I would like to port Call of Duty maps to Jedi Academy, especially mp_pavlov, however there is a problem with map versions. Also, I have tried to decomplile it to a .map and use gtkradiant, however there is an error that a map has a version of 59, not 46. So here goes my question has anyone of you tried to port a bsp map from different games to the jedi academy? I will be satisfied with any answers.
Saber Blocks - Cvars - Help
in JA++
Posted