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KyleRendar

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Posts posted by KyleRendar

  1. I'm writing a script that detects what level the Player's Force Level is at, and does something different for all 4 possibilities. I've gotten everything to work, cutscenes, cameras, NPCs, and whatnot... except the actual line that detects what the Player's Force Level is. Theoretically this should work, right? This line was courtesy of "mjt" but it doesn't work.
     

    affect ( "player", /*@AFFECT_TYPE*/ FLUSH )
    {
    
        if ( $get( FLOAT, "SET_FORCE_HEAL_LEVEL")$, $=$, $1$ )
        {
            kill ( "player" );
        }
    
    }

     

    I've gotten a similar script to work, this one detects what playermodel the Player is using, then again what Weapon they have equipped. I figured I could change this and it would work, but it didn't. 

     

    if ( $get( STRING, "SET_PLAYERMODEL")$, $=$, $"player3"$ )
    {
    	if ( $get( STRING, "SET_WEAPON")$, $=$, $"WP_BLASTER_PISTOL"$ )
        {
    		kill ( "player" );
    	}
    }


    I've tried using "FLOAT" and "STRING" but neither worked. If somebody could help me get this one line working, it would really help! I have all 4 cutscenes and outcomes scripted, and ready to go, I just need this one line to work 😭

    There's actually an unused line of dialogue in the base game for Kyle on Vjun1, it's 17kyk008.mp3. He tells the player to use Force Protect to avoid the rain. This line was never used though. I can't think of any other level, or mod I've played that would use such a script. When I remembered this, I thought if Ravensoft planned on using a similar script, but abandonded the idea, was it for time, or because they couldn't get it to work? 🤔 

     

    Smoo likes this
  2. I was looking for a model pack I remember downloading a few years ago, but it seems to be missing. I remember it being called "Galactic Senate" or "Galactic Senator" pack, and I'm pretty sure it featured a young Mon Mothma, Bail Organa, Mas Amedda, and Ask Aak. It was a good pack, but I can't find it at all now. When I was searching for it, I found the "Heroes of the Empire" pack, a neat model pack featuring Grand Moff Tarkin, Admiral Thrawn, and some other Imperial Officers. The page for that shows up when I google it, but JKHub says I don't have permission to view it. I think it might have been made private? I can find a ton of images for that pack on Google images, but I can't find any images of the 'Senate Pack' I'm looking for. If anybody has any information about these packs, if they were removed, and why, who made them, and if there is anywhere else I can download them, please let me know. I was specifically looking for the young Mon Mothma model. 

  3. You solved it, thank you! Now my Kyle looks at people like a regular human being! I don't know how I ended up with no head tags, I might have accidentally deleted them when I deleted the original head. Anyway thanks for the help! Now I can focus on getting the textures right  :)

     

    headright.png

     

    Need to fix his eyebrows next  :lol:

    eyebrows.png

    DarthValeria likes this
  4. Well, the "l_hand_cap_l_arm_0" tag seems to be way behind him for some reason, I have no idea how that happened. Could that be the cause? Even if it isn't, I should probably fix it right? Where do I move it? I couldn't find problems with any other tags, but I'm a noob, so I wouldn't even know what to look for, or how to "verify that the hierarchy is correct". I checked the JK2 model, and the "l_hand_cap_l_arm_0" tag is in the same place. 
     
    I uploaded the model onto Good Drive. It's a mess at the moment, I'm still working on it, but "kyle_new" should have a JK3 skeleton, and "kyle_new2" should use the "JK2anims" or a "_humanoid_jk2" skeleton, from the JOA mod, I forget which one it uses. I included both in the pk3. 

     

    http://drive.google.com/file/d/1ukW2OkhTKMQqMAotbPI7fZzrmii5LWLA/view?usp=sharing

     

    blender.png

  5. So I've been working on this Kyle Katarn Frankenstein for quite a while now. It's Scerendo's Cassian Andor's body, with Poe Dameron's head (and DT85's Savage Opress's shoulder pad). I have a really irritating problem with the model that is difficult to explain, and I was wondering if anybody has a solution to the problem. There seems to be something wrong with the placement of his head, or something about his body, that causes the game to think he needs to look up much higher than he should. It's like the game thinks his head is in his chest or something. For example, in cutscenes NPCs always look at his chest, instead of his head, and Kyle seems to look over them. This also happens in game too, the NPCs look at his chest instead of his head. Whenever he presses buttons, you need to aim up to be in line with the button, or something. 

    These screenshots are taken in JK3, but with the "Jedi Outcast - Academy" mod. He does the same thing JK3 cutscenes, and it is really annoying. I followed this tutorial on YouTube, I replaced the head, didn't mess around with any other settings, didn't touch the skeleton, so I have no idea what is causing this issue. I did move a couple vertices around his collar. The Poe Dameron head was a bit too big for the body, so I moved the collar a bit to fix some clipping issues. I don't think this is the cause though, as it still had this problem before that.   
    https://www.youtube.com/watch?v=e8ML5S9KSa4

    The Kyle NPC file has "headPitchRangeUp 150" which makes a small difference, but not a whole lot. In game, the Kyle NPC will look above the player's head too. I have two versions of the model, a default JK3 model, and one with the JK2 skeleton, for 'JOA' mod cutscenes. Both versions have this same problem. 

    If you have any idea what is causing this issue, please let me know. I can upload the model on to my Google Drive, if you want to take a look for yourselves. 
          

    headwrong4.png

     

    headwrong3.png

     

    headwrong5.png

     

    headwrong1.png

     

    headwrong2.png

    DarthValeria likes this
  6. I've been wanting to make a Single player Campaign remaster for Outcast and Academy, by assembling a bunch of mods, and high quality player models.

    I've frankensteined/re-textured a new Kyle Katarn Player model, and I want to use him in the cut-scenes of the 'Jedi Outcast - Academy' mod, that lets you play the single player campaign for Jedi Outcast IN the Jedi Academy engine.

    In the cut-scenes, he plays all the wrong animations. In the 'Jedi Outcast - Academy' mod file, they use a particular model that uses the JK2 _humanoid gla animations specifically for cut-scenes. 
    I've heard you have to 'hex edit' the jk2 gla to the jk3 model glm, but I have no idea what hat means, or how to do it. 

    What would be the easiest way to do this? I have a couple player models that I also want to use in the cut-scenes, that'd need to use the JK2 animations for (Luke, Lando, Jan, and Galak replacements).

    Thanks in advanced  :) 
    - Kyle  

  7. I'm wondering if anybody knows how to change the NPC spawns for a level? I was hoping to change some of the NPC spawns in the JK3 single-player, but I have no idea how. I just wanted to change the Cultist Spawns to other NPCs on VJUN3 specifically, as the mods I'm using causes VJUN3 to crash, if I change the cultist's weapons to the new sabers I'm using. I was hoping to change the NPC Spawns for that level specifically, as it's the only level that crashes with my mods. It would be good to know how to do this, as I could change NPC spawns in other levels, and edit the game much more than I'm doing. If anybody knows how to do this, please help! 
    - Kyle    

  8. Even more, when Luke appears in Jedi Outcast it seems to be implied that he's way much stronger than Kyle. He doesn't even have issues beating Desann and he has to relay on cheap tricks to get away from him. 

    You say that, but when I play that level on Cairn, Luke gets killed by the reborns pretty easily If I let him try to handle it himself.. 

    the_raven and Gorc like this
  9. Luke got his ass beat by Vader, and only beat him by using the Dark Side, and then got fried by the Emperor..

    Kyle beat 7 Dark Jedi on his FIRST DAY with his lightsaber, then he took on a whole army of Reborn and won.. 
    Kyle would probably Force Lightning Luke's butt until Luke ran away like a pussy, and outcast himself on a tiny island in a shitty Disney Movie.. 

    Smoo, Gorc and the_raven like this
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