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DT.

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Posts posted by DT.

  1. I've recompiled the dotXSI 3.0 3ds Max 6/7/8 exporter for 3ds Max 2011:

     

    http://www.sendspace.com/file/p6gy1h

     

    Refer to the readme.txt for installation. Tested with my Kyle 2.0, and he loads up ingame & modview perfectly.

     

     

    Changes:

     

    - Cleaned up the export dialog

    - Removed anything to do with morphs or animation (didn't work anyway)

     

    Now whether there is much use for this in the community, I have no idea but I though why not anyway lol.

  2. @ eezstreet

     

    Some people may ask for money to work on mods, but that is their own thing and not mine. It would be great to teach people how to do things (which I do from time to time), but not everyone is able or wants to learn it and would rather ask others to do it for them.

     

     

    @ Razish

     

    I sincerely hope that was not aimed at me for something that I do not do. Childish name calling belongs where it starts, in the schoolyard so keep it there please.

  3. JKA and short films are two different beasts entirely. If you want to make models for cash, I have no problem with that. I support the art trade and I believe in the movement that art is making these days. However... I don't agree with selling anything for cash whenever a mod project is involved. I'm disappointed that people see the need to make money off of what I consider to be a hobby, when the most they're putting into it is software costs. Freelancing models is fine, but fact of the matter is that artists are overcharging for bloody models.

    I get really red in the face over stuff like this.

     

    Other mod communities feel the same way as I feel I'm sure.

     

    EDIT: oh, and you know, the LucasArts mod policy...

    http://jediknight3.filefront.com/info/LAModPolicy

     

    Not everyone can afford the time to be involved in a mod project for free, pay a freelance artist for a model as a last resort but certainly do not make it your first choice. I am talking about only creating the model, not implementing it into a game.

     

    Some artists may overcharge, it does not mean we all do. Most of us are actually quite fair in what we ask for our services.

  4. ^Pretty sure this topic has been covered years ago, Almighty_gir I beleive got paid to make a model and there was nothing illegal about it at all.

     

    If you want to catch someones interest you should at least post what you want made, you might find yourself discouraged if someone contacts you but is totally uninterested in making what you want even if money is involved.

     

    That's right. Nothing's wrong or illegal with paying for a model, people do it all the time for short films, games, & some just upload them to places like turbosquid to sell. Alot of people make a living out of being a freelance artist, others (like me) just do it occasionally for some extra money.

     

    Though it'd be stupid of someone to pay a freelance artist the complete payment upfront, or accept to pay them an outrageous amount for something to go into an old game such as JKA.

  5. BIOS settings has been unchanged since I first built the PC, and I have not updated it either. Everytime my PC turns on properly my HDD light comes on straight away so I'm using that as my "quick indicator" if it starts up properly, rather than waiting forever for something to appear on the screen lol. Once it turns on properly, it stays on and doesn't cut out.

     

    Can the power switch (that's connected to the motherboard) cause the PSU not to power on all devices properly?

     

     

    EDIT:

     

    The motherboard is an ASUS P7H55D-M PRO with a BIOS date of 12/30/2009. So I basically built this in January 2010. What's the general life expectancy of motherboards?

  6. Ok this is what I have:

     

    - ASUS Motherboard (can't be F'd opening it up to find out what model)

    - Intel core i3 first generation with stock heatsink and fan

    - 1x NVIDIA GTX460 PCI Express generation 2 with 2x PCI Express power sockets, both powered

    - 4GB DDR3 Ram

    - OCZ 600W modular PSU

    - 2x case fans, one at the back/front

    - 1x 500GB Sata 2 HDD

    - 1x Blu-ray burner

    - 1x DVD burner

     

    When it wouldn't turn on the other day, I took out both of the PCI express power plugs as I thought the PSU was dying but it still didn't turn on. It's like only a few devices get powered when I have no display. So far, I've noticed the HDD & DVD burner not get power. The fans always work.

     

    I also usually upgrade my PCs every 2 years, but this one has been around for a while and needs to stay that way for another 6 months at least until after my wedding and I move lol.

  7. Ok so heres the issue:

     

    Sometimes when I turn my PC on, only some devices actually turn on and I don't get anything on the monitor. I don't get a HDD light and one of my DVD drives doesn't work. I turn it off, wait a bit and turn it back on. It varies how many times I have to keep turning it on/off for it to power up everything. It's only started doing this in the last few months, I'm thinking it's either the motherboard or my PSU. There are no loose connections, everthing looks fine inside.

     

    To gauge how old my PC is, it was built when the core i3 was still in its first generation. My Motherboard is an ASUS and my PSU is an OCZ 600W modular.

     

     

    Any ideas guys?

  8. Better english needed, don't know wtf you're trying to say. My post stands, remaking a small portion of JA that has a SMALL community on a different engine is dumb. Recreating JA (although not smart in general) on a different engine would be better, then let MB be bassed off of that.

     

    Well for the moment it's getting the basics up and running in UDK. I wouldn't say there's anything "MovieBattles" about it at the moment. It's more like a very basic, toned down JAMP right now.

  9. Sure. Become a doctorate in software engineering, graphics engineering and computer science, and get back to me on that. Bumpmapping (a strictly hardware-based, or vertex shader-based effect) on a software-based renderer like JKA (which we've only just managed to get..OK-looking fragment shaders through hacks) is based off of is not going to work.

    I'm sure someone is going to shout "but XREAL!!!" after i say this, and let me repeat: JKA is a software-based renderer, XreaL is a modified Quake3 engine which runs off of the GPU. XreaL had to modify the entire engine (no joke), which simply isn't possible in JKA due to a) ghoul2 B) efx unless someone rewrites those to work on a more modular engine design.

     

    In theory, one could proxy the main scene render and write their own renderer on top of it, but..why? Frankly, the engine renders graphics decently enough. People should be focusing more on making interesting gameplay, not purrdy graphics, IMO :mellow:

     

    *Ignores your obvious sarcasm lol*

     

    Fair enough, just figured you might be able to make the fake bumpmapping work for player models as well. I remember when I was that guy who shouted XREAL!

     

    Sure, the engine renders decently enough if you absolutely LOVE how gouraud shading looks on low-to-medium quality models. :P

  10. Yeah I got warnings too about some bones not being in some animations, but carcass just puts the bones in there anyways its just that they aren't animated in a few animations. Raven also had this, try recompiling the original animations and you'll see the warnings they would have gotten. The 2 tail bones were in the original JKA GLA, just not really utilised by Raven. They weren't really animated, they just ran off the movement of the thigh bones due to hierarchy.

     

    The models would load but because of the bone amount mismatch, they became distorted unless I recompiled. Doesn't matter if they have the new bones or not, they just need to use the new GLA during compile.

  11. ^Did you just add the bones to 1 model or did you go through all the animations and recompile to get a new _humanoid.gla like I'm doing?

     

    I'm asking because just about every custom model out there is missing bones and they don't get errors, granted it's only missing 2 but they are still missing. The 2 tail bones are not in all the skeleton files out there being used by modelers but they are in the games skeleton, open a base model in modview to see that they are there.

     

    I recompiled all the JKA animations into a new GLA, I did not alter any of the .xsi files just the "master model" which is the weighted model to tell carcass what bones are to be kept. I found other models will load, but some areas of the model might be distorted. Pretty sure that had to do with there being a set list of bones in the GLM that didn't match the new list in the GLA in the same order. Re-rigged some models and then it worked fine.

     

    EDIT:

     

    I lost my compiling folder but I think in the end the prototype I made had 70 bones including all fingers, toes and extra facial bones.

  12. There's a workaround to get Max 5 working on Win7, in case someone's interested they can send me a PM. :) Max 5 is really handy, it's the only version whose XSI exporter can export perfectly functional vehicles as well (at least in my experience).

    Not sure of which you mean, but I managed to get Max 5 to work on Windows 7 - to a point with a network license I think (was last year lol). It works fine until you need to use character studio, then it bugs out.

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