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bert

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Posts posted by bert

  1. I'm afraid this won't be an easy fix, unless someone here could import the model with it's GLA and change the position of model_root in all frames of the GLA.

     

     

    Ouch. So... I should start figuring out some explanation for role-playing purposes. Maybe this little eopie is packed with midi-chlorians, and it finds levitation easier than walking. ;-;

  2. The models original root.xsi file isn't in the PK3 is it? Some authors would include it back in the day.

     

    No such file, unfortunately.

     

     

    Can you send the model to me? I'd like to try something or maybe find out whats keeping it from working

     

    Sure, here.

  3.  

    The VEH and NPC files must match, the problem probably is that one of the files controls the bounding box and it's the size the model originally was so it appears to be floating when it's actually sitting on its bounding box. Pretty sure it's in the VEH file, like so...

     

     

    Matched .veh and .npc. Messed with length, width and height. Poor little eopie still floating around.

     

    Changing length, width and height in both files affects only the bounding box. For example: when I changed height to 0 i was able to enter the vehicle without jumping on it. It didn't affect the size or the position of the vehicle at all. Same thing with centerOfGravity, it offsets the position of the bounding box, but not the vehicle. I'm out of options. ;-;

    Smoo likes this
  4. Hi!
    For some roleplaying purposes I need to scale down a vehicle. I tried to achieve that by messing with it's .veh file, and it worked... almost. The vehicle was indeed smaller, but it's levitating, which is unacceptable (it's an animal). Not very pleased by the outcome I opened it in blender (with mrwonko's plugin). Simply scaling it down isn't an option (.gla format doesn't support it, as far as I'm concerned), so i changed the "g2_prop_scale" property of skeleton_root aaand... nothing. I'm out of ideas, anyone knows how to do this?

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