Sure, God of War was great. The thing is, though, that the game wasn't made by a group of 5 people, it had an enormous budget, and it took them like what, 6 years to finish? For a game to have a compelling, interesting story you would need: Great scenarists, great writers (for both dialogues and the story itself), great environment artists (so the world looks believable, and is pleasing to the eye). Then, you would also need voice actors (because nobody feels like reading through heaps of text, it's not 2002 anymore) and, of course, character artists + skilled animators if the game was supposed to have any cool interactions, and cutscenes. But, without being able to do any kind of motion capture (and they did have a loooot of that for Hellblade) it would still look mostly mediocre. It is far less risky for us to just use the concepts that we know from the JK series and improve on them, rather than reinvent the wheel and try to cater to an audience we know nothing about. If Jedi Knight players give us a green light, and I know our community is very picky about projects like this, then I think people who have played and enjoyed JKO/JKA in the past will enjoy our game as well. We are actively trying to fix some of the issues those games have had, and improve on the idea regarding the free flow of combat, we hope to make people stick around for longer with the stuff that we want to add. There is a lot of things which we would love to do, there are also lots of things we are dreaming of, that we can only hope will happen. So, I think you should really just give us a chance and put trust in an indie multiplayer project like ours. You will not be disappointed, but we need people to co-operate and throw tons of feedback at us if we want to have a resounding success here.