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SkullCruncher

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Everything posted by SkullCruncher

  1. I have removed the skybox and had put it only by the windows, it has significantly reduced my 19424 to 10448 and the compiling is way faster now. Thank you very much!
  2. Yeah, but what can I do? Since I have windows I need the Sky Box so the stars and stuff can be seen outside. I have made more smaller Sky Box brushes now and it dropped from 19424 to 18054. There must be a brush bothering this map...
  3. Yeah I get that.. I have tried deleting some rooms just to check the size, it dropped from 19424 to 16442, something is not right here and I can't find the room causing it... Also, to which number it counts as normal compiling time during the -vis part?
  4. Alrighty people, I've had a texture problem someday just now, but now that it's solved, another problem kicked in. See, I was compiling my map with only BSP -meta just to see if the brushes in the map are working correctly and stuff. When I tried to compile it as (Test) BSP -meta -vis -light -fast -filter, the compiling progress was stuck on PassagePortalFlow and it compiles more then half an hour, see the picture yourself : I found another topic that had same issue as me ( https://jkhub.org/topic/2492-compile-taking-ages/ ), but someone else had found the error for him apparently and he got it fixed. Would any of you expert mappers care to do the same for me? I worked my ass off on this map, I wouldn't want it to go to waste... I've already lost a few hours trying to fix it.
  5. This texture problem is fixed. My JKA refreshed all my settings and had set them all back to default, which under "Graphics" settings it had set my "Details" from "Very High" to only "High", and thus my textures appeared blurry. Should have been more careful!
  6. I didn't do that as you said, but, a strange thing happened... All of my settings are set to high and all of that, but, today my JKA somehow got back to default .cfg, which I don't remember I touched, more like it got reset by itself somehow. I went back to see my map in-game and my textures seemed to appear all detailed and normal as in GtkRadiant. O.o This is all just too strange for me because I'm still new in this, and I'm not even sure if my JKA caused the blurry texture ......
  7. Oh I thought he asked for the .pk3 map + texture already compiled together and testing it that way, but no I am compiling it only with BSP -meta Build just for simple testing.
  8. Nah I haven't tried compiling the map yet, I don't even dare to do it yet because I don't really have time to mess with compiling the map in it's current state.
  9. Yeah well, looks like that blurry texture will just have to do..
  10. Yes all details are set on high in JKA and have the biggest resolution option set in JKA (1280x1024) Here is the texture comparison: First comparison of three same textures, but, with different brush dimensions: Now three more pictures follow up with biggest brush to smallest brush, they all seem to show same results:
  11. Oh I got it working l0l, seems like the caulked brush had some problems with getting this type of texture on it, so it got confused I guess, so I created another similar brush and it's working! But, why does the texture look blurry? Like, why doesn't it look as detailed as in GtkRadiant and in Photoshop or picture viewer?
  12. I have tried stretching the texture multiple times, it won't work.. I even tried all the dimensions (128, 256, 512 and 1024), they all show the same bad result.
  13. I use GtkRadiant 1.5.0., I didn't put any weird shader in there, it's just a simple brush that is on caulk texture. I really don't know a thing about this "error" thing, all of this is new to me. O.o And yes manually moving the texture vertically and horizontally didn't work, it's still same..
  14. I have to do it then 36 times like that Thanks I will try it.
  15. Hello, so I have included some textures into my GtkRadiant, which works because I have set the correct dimensions of picture of that texture. Anyways, this seems strange, I have made the texture FIT on a brush in Radiant: But, when I go check it out in-game I get this shape: Any help? I really did my best by trying to solve it...
  16. No progress at all. The normal spawn point for FFA works and doesn't crash the map. The Red/Blue spawn points do. I guess I need correct Team spawn info_ ...
  17. Hmm I tried info_player_start_blue and info_player_start_red, even info_player_start_imperials and info_player_start_rebels, all of these spawn points just crash the map. It's very weird O.o
  18. Yeah I will try those commands, thank you.
  19. Haloo everyone, so I just joined here and I was told that you guys can be a very big help in mapping. So my case is that I have forgotten what are names of Red and Blue spawn points. I wish to use it for Team FFA as the title says. Thanks!
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