Jump to content

gort818

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by gort818

  1. Yes I did, you said of course like it is the only option. Anyway thank you for your response.
  2. Windows can use a port of gcc, but anyway that is besides the point. The windows build seems to not have the issue and only the linux build has the problem. I think the problem is the way g++ handles the inline fucntions, I tried adding the inline tag to the function declaration inside the class and it fixed the issue.
  3. These are all new saves, seems to be related to this issue on https://github.com/JACoders/OpenJK/issues/780 not the different arch saves of course. I would have to completely quit the game to get the triggers to load, so I did some more digging and I found this workaround https://github.com/ioquake/jedi-academy/commit/d6bc68d63259234b83ceaec9464cebd2aa188374 So I did that and built openjk and it is now functioning. Maybe has to do with how g++ treats inline functions? I saw a few other linux users having the same issues as well. What compiler are the windows builds using? If it builds on windows with the workaround with no issues.. maybe make a pull request? I'm still a novice c++ programmer so if someone can chime in on this.
  4. First I would like to say thank you all for your amazing work! I just Installed Openjk last night, what a nostalgia trip. Well I was trying the singleplayer version of open jk 64bit on linux mint 17.3 64bit, and if I die and load the checkpoint or save certain events are not reloaded and I cannot continue the game. For example on yavin 4 If I die and load up a save I cannot cut the tree also scripted ai events will not load, I tested this many times. The only thing I could do was to exit the game completely and restart. Anyone else having this issues? is this a linux specific issue? Thanks in advance for your time.
×
×
  • Create New...