gort818
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Gaming Specialty
Dueling
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Operating System
Linux
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Yes I did, you said of course like it is the only option. Anyway thank you for your response.
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Windows can use a port of gcc, but anyway that is besides the point. The windows build seems to not have the issue and only the linux build has the problem. I think the problem is the way g++ handles the inline fucntions, I tried adding the inline tag to the function declaration inside the class and it fixed the issue.
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These are all new saves, seems to be related to this issue on https://github.com/JACoders/OpenJK/issues/780 not the different arch saves of course. I would have to completely quit the game to get the triggers to load, so I did some more digging and I found this workaround https://github.com/ioquake/jedi-academy/commit/d6bc68d63259234b83ceaec9464cebd2aa188374 So I did that and built openjk and it is now functioning. Maybe has to do with how g++ treats inline functions? I saw a few other linux users having the same issues as well. What compiler are the windows builds using? If it builds on windows with the workaround with no issues.. maybe make a pull request? I'm still a novice c++ programmer so if someone can chime in on this.
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First I would like to say thank you all for your amazing work! I just Installed Openjk last night, what a nostalgia trip. Well I was trying the singleplayer version of open jk 64bit on linux mint 17.3 64bit, and if I die and load the checkpoint or save certain events are not reloaded and I cannot continue the game. For example on yavin 4 If I die and load up a save I cannot cut the tree also scripted ai events will not load, I tested this many times. The only thing I could do was to exit the game completely and restart. Anyone else having this issues? is this a linux specific issue? Thanks in advance for your time.