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Pande

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  1. Pande's post in I saw this tutorial and one spawnflag in this tutorial confused me O.o was marked as the answer   
    NAB was a Noob. He meant spawnflags 4 or 6, 'lighted' only appears if you have DarthArth's (I believe correct me if I'm wrong) editor definition files. All it means is that the model receives lightmapping instead of vertex light. Spawnflags 4 does that and leaves the model nonsolid. Spawnflags 6 combines auto-solid and lighting.
  2. Pande's post in Why wont plants show ingame? was marked as the answer   
    they have to be misc_model_statics, like the yavin trees, i have no idea why something to look into for rend2 i guess, hope this helps
  3. Pande's post in Is it possible to mute music? was marked as the answer   
    Ah, I see. That might be doable with scripting on entering/exiting the club, however there is this problem:
     
    A global sound will play full volume throughout the level.
    Activator sounds will play on the player that activated the target.
    Global and activator sounds can't be combined with looping.
     
    You won't be able to loop the music, unfortunately. However.. if you knew the exact length of time of the music (+ you could merge a bunch of songs together) you could have it loop in the script.
  4. Pande's post in Ownerdraw.... was marked as the answer   
    I think they are in menudef.h, there's a bunch of numbers beside all the entries
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