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eiTani

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Everything posted by eiTani

  1. Haven't seen a good one made in years... Also would it be possible to force custom animations client side when on another server?
  2. I do plan on continuing this as I find the project very fun and enlightening. I am currently trying to rework model sounds and also introducing skins into the pack. I would've included the spanki customization mods but they create trouble in the character creation section. I get a "Your ghoul2 has no instance" upon creation and appear as a kyle when finished.
  3. I might have worded that wrong so I'll apologize for that. I know I can't have EVERY model here, but I wanted most of them to use a project to test the limits of JA's model capacity I don't have all 328 models as some would overlap with each other, but I can say I have about 50% of them at the moment and it is on a 749mb pk3 due to file compression(currently). Here's the link for anyone wanting to try it out - https://www.dropbox.com/s/b5zrri5h67ose1z/Models.pk3?dl=0
  4. Thanks Ashura! I ended up doing it myself anyway. Was able to put over 200 models with no problems, however some models will not work unless you go through the customization menu. You will also need JA Unlimited 1.1 or JA++ to play SP or to create solo games. The end result was a 749 MB .pk3 file that took 2 hours to do. The over-exaggeration in the thread was kinda pointless and counter-productive, but nonetheless I got what I wanted anyway. If anyone wants the pack, feel free to send me a PM.
  5. Once you get the pk3 made, it should be pretty easy to keep up with the rate of new models being released. Using the /model command would be more appropriate since some models do not have npc support. If there's a model with multiple versions, I would prefer the most recent. If there are different renditions of the same model, I would prefer the best and most popular. Referring to the "Player Model" section of Jedi Academy downloads (if I wasn't specific enough)
  6. JA++ and JA Unlimited have fixed these issues This would be also acceptable.
  7. I'm sure it wouldn't be that hard or too time consuming make a file of models that don't overlap each other. MB2 does it on a lesser scale so I'm sure someone out there could do the same. Think about it this way, if people are willing to waste time working on mods that will take years to release a final product, then what trouble is it to make one pk3 file? Ask mrwonko
  8. It's not that bad. There was a 60 gig torrent of the entire JK3Files database that took me no more than 3 hours to download. Models alone wouldn't be that bad, especially since I'm only asking for ones from JKA
  9. Would it be possible to make a custom pk3 of all JK3 models currently on JKHub? If so, would someone please make one and update it periodically? I would rather not have to deal with all the pk3s in my base folder
  10. Re-read it, my mistake. Everything you said was correct, but what about the older, more experienced (above average) players? I'm sure they worked as hard as everyone else to get their skills, but being able to do extremely high amounts of damage on a consistent basis would still be unfair to a fresh player. It's already unclear as to how they are supposed to go about learning the game, poking just adds another layer of frustration. Since a fresh player would not have the proper aiming skills, wouldn't they have a terrible time without using poke anyway? The game doesn't go in depth enough about it's own skills. That's why I believe the game caters more to the older players. If we must have these techniques without gimping both sides then there needs to be more schools or guides that explain the combat better. To your last sentence, you can't make a statement like that. Maybe not on this thread, but arguments like those have happened before.
  11. You overestimate the skill of the average player & my opinion still stands. People accept it because they were forced to deal with it, regardless if it made sense (and it doesn't). MB2 does not have poke and the skill level is somewhat unaffected. While it does require a different set of skills, it has the potential to be as challenging as the base game. I guess having bugs around for so long, I can see why people would try and defend it as part of the game. It's just like one of those "intelligent design" arguments
  12. That's exactly what I'm saying. As for poke, I'm not exactly sure what else you want me to say. I've already spoken my mind
  13. You misinterpret my words. I'm implying that unless you're really competitive, you will not need that much time or work in order to get better. Especially, since the population has dwindled and the use recycled tactics is more obvious. Once you learn basics, the game is rather straight forward and you will learn as you fight.
  14. Perfecting it to the level that which you are explaining to me takes too much time and work that I feel is not truely necessary in these times. Rocket jumping/Strafing does not effect the speed of killing a player as it is an entirely different factor. I'm all for JA being challenging and taking skill to master, but there could be a better method than poking. *No where in my complaints did I say mods suck. I meant certain mods that aren't used by most people in a MP setting (A.K.A. a useless mod) *JKG <--- Example 1 of mods people don't play *EA/Disney doesn't care about games maintained by 3rd parties (look up SWGEmu and SWGReborn)
  15. So it takes a lot of skill because one guy managed to get over 300? 100-130 should be enough and requires very little skill. If I can do it, then everyone can do it.
  16. Wut.... Isn't that how the majority of games with communities operate? Regardless of what year it was made, it is still an unfixed bug, and a silly one at that. If you care that much about killing players with one hit, there are cvars for that purpose. I know you're ESL, but you gotta admit that poking is awful.
  17. I didn't think people still did CTF. Either way, I'm not a huge fan of the game mode and am more of a deathmatch type of guy.
  18. I've been playing JA for about 12 years and it amazes me how this game is unique in it's own way. Unique, however, doesn't always mean better. There are many things that hold JA back as a game, but these are my personal top 5 reasons. Please take them with a grain of salt and no flaming please. 1. FFA and JA - Nearly every Japlus server that I've gone to for the past decade either has half of it's players dueling or just chatting and not playing. This game has really botched the meaning of an FFA. If I really wanted to watch people sitting and talking, I could just watch the Star Wars prequels. If it's an FFA, I expect everything to be chaotic and unorganized with very few rules. Another thing is that I have had a lot of people repeatedly requesting me to duel them, especially after I cheesed them in an FFA. Realize that I will not duel you because: a) This is FFA not Duel or Power Duel and b) I am not wasting game time focusing on dueling the same guy over and over (even if I cheesed you multiple times). 2. "Laming" - For those of you who don't know what "laming" means: "Laming is attacking a player with their lightsabers off or with a chatbox up". In other words, you will be punished for playing the game. No where, in ANY game, is there a rule quite as stupid as this one. This would be a better game overall if a rule like this didn't exist. Not to mention it is the the only reason why admins exist in JA. 3. Combat -The combat in this game is basically Quake with a Star Wars skin slapped on it. Not much thought was put into the actual combat, especially since it revolves around exploiting the system. How incredibly stupid is it that I have to "wiggle" or aim my mouse in a very unorthodox fashion just to be considered pro? I could straight up cheese my way through an FFA just by spamming wiggle and get Top 3 in the scoreboard. How anyone else using this craptastic move does not have carpel tunnel by now is beyond me. Not only does this make combat very bland and not true to Star Wars, but it's even worse that people actually support these moves being in the game. Shame on the devs for not fixing this when they had the chance. This guy gets it http://www.youtube.com/watch?v=ZH_0xyUdD18. I have noticed the influx of new players (probably from the Humble Bumble sale or because of the new Star Wars movie). I am tired of seeing tons of players just run around and not know what the hell they're doing, get completely destroyed by veterans of the game and complain about how unfair the game is. There is no way you can actually prepare yourself for the brutal catastrophe that is JA's multiplayer. Hopefully, the current set of coders scrap the base combat and create a better system that's fair & easy to learn but requires REAL skill to master and holds true to Star Wars. 4. Mods - It's nice to be able to customize your game how you want it, but realize some mods will never see the light of day on an actual server. Take custom maps for example. You browse the Files section for all sorts of fancy maps and you find a couple that catch your eye. That's great and all, but realize these maps are only useful when the server has them. Otherwise, there's really not much point to them. Why use these maps when you have no one to share them with? At least using custom models gives you a reason to use them. You can actually SEE them and so can someone else if they have the same model as yours and can potentially alter how your game looks even when on another server. 5. Player Variety - I understand this is a pretty old game, but I get pretty tired of seeing the same people on the only server left in the game (*cough* KR *cough*). This goes for MB2 as well (I see you over there AOD). I like you guys, but I don't want to see you everyday. With less variety, there is less motivation to change tactics or to get better Rant over.
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