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bmurph101

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Posts posted by bmurph101

  1. Actually there is a way around it, simply replace the code in the .sab file like so:

    Kyle
    {
    name "Katarn"
    saberType SABER_SINGLE
    saberModel "models/weapons2/saber/saber_w.glm"
    soundOn "sound/weapons/saber/saberon.wav"
    soundLoop "sound/weapons/saber/saberhum4.wav"
    soundOff "sound/weapons/saber/saberoff.wav"
    saberLength 40
    saberColor blue
    }
    single_1
    {
    name "Katarn"
    saberType SABER_SINGLE
    saberModel "models/weapons2/saber/saber_w.glm"
    soundOn "sound/weapons/saber/saberon.wav"
    soundLoop "sound/weapons/saber/saberhum4.wav"
    soundOff "sound/weapons/saber/saberoff.wav"
    saberLength 40
    saberColor blue
    }

    Doing this will cause the altered hilt to override the assets hilt by replacing "Arbiter" for example with the model for Gorc.

     

    For increased size it has to be uploaded server size as the length has to be altered as shown below for it to work at a longer length, otherwise it will always be 40.

    saberLength 40
    saberLength 52

    One example is the variation of Desanns hilt from the others

    Desann
    {
    name "Retribution"
    saberType SABER_SINGLE
    saberModel "models/weapons2/saber_desann/saber_w.glm"
    soundLoop "sound/weapons/saber/saberhum2.wav"
    // saberLength 48
    saberLength 64
    saberRadius 6
    saberColor red
    notInMP 1
    }
    The same works in reverse, you can make them shorter for smaller characters, if the server has a supported modelscale file that is enabled so you can be a Jawa that is the correct height:
    Training
    {
    name "Training"
    saberType SABER_SINGLE
    saberModel "models/weapons2/saber_reborn/saber_w.glm"
    soundOn "sound/weapons/saber/saberon.wav"
    soundLoop "sound/weapons/saber/saberhum4.wav"
    soundOff "sound/weapons/saber/saberoff.wav"
    saberLength 32
    saberColor yellow
    notInMP 1
    }
    

    Altering the name so you see it is safe as it will only register on your client, everyone else would see the standard Arbiter hilt, hope this helps.

    Thanks a bunch!

     

    So even if I replaced the Arbiter hilt with Gorc's saber model, it would still only be standard size unless the server allowed for altered model size?

  2. Hi all; I'm brand new around here, and need an answer for a question.

    I recently downloaded this file http://jkhub.org/files/file/431-dark-forces-2-saber-pack/ so that I could use Gorc's Greatsaber.

    Now, I'm able to use it fine in a local game against bots, but when I tried to use it on a few multiplayer servers it would just default back to the standard lightsaber.

    So my question is this: am I not able to use custom sabers on multiplayer servers? Or do I need to search for multiplayer servers that allow custom sabers? If so , how would I go about that?
     

    Thanks in advance.

  3. Just wanted to introduce myself; just stumbled across this game on Steam and have been having a blast playing it.

    Some questions though:

    1) How do you download/load mods? Is there a mod organizer (something like Nexus Mod Manager) or is it done thought the game menu?

    2) I've done a little bit (note the little) of modding for some of the Fallout games; is modding similar in this game as far as using programs like Nifskope to create custom models?

    3) I see there are tons of custom sabers; is it possible to create different lightsaber variations other than hilt variations? What I mean is, can I make something like a http://starwars.wikia.com/wiki/Lightclub (which is essentially just a massive standard lightsaber), and if so, could someone point me in the right direction to start making one?

     

    Thanks in advance! May the Force be with you all!

    Echo likes this
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