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Posts posted by Turquoise Dragon
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What's up TQD! I'd play in this.
JJJJEEEERRRRKKKK!!!!!!!!!!!!!!!!!!!!!!!
Not much going on, got a few projects and such underway. Given how most of the 'issue' players have quit/moved on, you'd probably enjoy playing for once.
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and the bars on the cell be more...round?
Ugh...jail cells....The main bars are round, welded into a frame made of squared-off bars. Door is made the same way. The bars that go across the round are squared-off as well and thin, like the frame.
I hope never to have the opportunity to examine them that close again.
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Looks pretty cool despite being old.
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Compared to other games, yes it is lacking. At the same time, if you look at it for what it is, not for what another game is, it's entertaining. True, some people would prefer another system entirely for it.
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It's JA+ v2.4 build 7
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Probably the only way to do space combat well is with a siege map, as it would complete after objectives (taking down parts of the ship) are done. Either they're very obscure siege maps that the siege community doesn't have, or they're some other gametype that's not really suited to be made into space combat, just more of flying around in space.
Oh well. Was still fun, but that could've been just the group we had at the time.
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.....where's the portal...?
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I think I've never played by choice on a server with a ping worse than 70 (except if I was forced to do so by an ESL matches against americans/russians)... Playing a fps with a ping higher than this is just awful imo.. And 300 is just unplayable
But I wish you good luck with this event
Okay, no prob. Everyone has their own comfort limits. Thanks.
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I'm not really sure if I want to play on an US-server :/ But I might come over for some matches as long as the ping doesn't get too bad.
The ping for most Euros is usually 200-300, I think. Also depends on what part of Europe you're in. We have an aussie that gets 250-280 usually and doesn't play half-bad at it.
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Like minilogoguy said, there won't really be enough map space for all of that. Pushing the limitations is the siege_destroyer map. I could se a variation on its ideas being used here for a successful map.
You want space battles, go play another game, this is the worst game to recreate this in.
Actually, they can be quite fun. Have you played the map I mentioned above?
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I highly doubt it'll be completely full, seeing as it has 32 slots. Though there should be a fairly decent turnout.
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Feel free to add it to the calendar too.
It is done.
Caelum likes this -
All skill levels are accepted. That's the good thing about a PUG - we can pair weak and strong players on the same team to even things out.
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There is currently a plan in effect for a number of us at *rS! to hang out all day on our public server Tempest on October 13th to attract more people. Just putting it out there in case anybody wants to join in. There are only base maps on this server, so there's nothing to download, no password, just join in and play.
Once again, it'll be October 13th at Tempest. You can find it at the top of the server list (with a crapload of .... in front of it), or here: 50.63.185.155.29070.
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So after a brief mention during Sunday's Hydroball game, the idea hit to have a siege event/tourney. *rS! has a private siege server that we could run on, unless someone else has another private server we can use. It is located in Washington D.C., USA (east coast), has a number of custom maps, and is at the address 50.63.117.57.29071. It can also be found on the server tracker under the name "Impulse Pug - Cloud".
Just trying to see who would like to do something like this before trying to figure out times and whatnot. Probably aim for around the same time of day as the hydroball event, but this can also be voted upon. Also, the server is passworded. If this all does come to pass, I'll PM attendees the password.
The original idea was to play an *rS! vs. JKHub people game, but that may or may not work out depending on how well people here know the game.
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1) How would the shield around the Death Star be disabled? A timer perhaps?
2) The goal of any defending team is to slow down the offensive team, so i don't see too much of a problem there. If it comes out that the rebels always win too easily, you can always cut down the time.
3) Yes, it would be quite big, just watch it doesn't get too big, although siege_destroyer was pretty big, too.
4) As for destroying the rebel/imperial ships, how would that work? Would you just have to repeatedly fire on the ships until they go boom? Or would it be like siege_destroyer/batllefront and have to take out multiple little parts of the ship to destroy it? A few defensive turrets would help as well on both sides.
5) Would it be linear or non-linear. If linear, how would you have the spawns move each time? If non-linear, the spawns would have be roughly in the center of all the objectives so as not to make some too far away to reach effectively.
All in all, sounds real cool. We do need more space/vehicle siege maps in my opinion. Best of luck!
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I'm good any of those nights/afternoons. Gonna be interesting to see it work out.
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I actually scored this time. Hopefully by next time I'll actually contribute to the team instead of just being a general obstruction.
Quite a fun little mod.
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SIEGE!!!!!!!!!!! siegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiegesiege!
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If you need another tester, sign me up.
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I'm gonna be totally blasphemous and say I've never played the game. Regardless, your map looks to be coming out pretty neat so far.
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A gentleman and his mount subtly hidden.
*pic*
.,,,what are the two of you doing that you need to hide behind a dresser/cabinet/piece of furniture I'm missing the name of right now.....?
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Apparently there's a huge number of people with nothing better to do but just be general dicks to get their kicks. Gaming isn't the only place it occurs, sadly.
IronSkull86 likes this -
Looks pretty neat.
HI THERE!
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