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Nardja

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Posts posted by Nardja

  1.  

    okay so I looked in academy2 entities and there's an entity that gets you to that weapon menu:

     

     

    {

    "tier_storyinfo" "0"
    "weapon_menu" "1"
    "script_targetname" "end_level"
    "targetname" "end_level"
    "mapname" "+ingameWpnSelect"
    "origin" "-1632 -1248 832"
    "classname" "target_level_change"

    }

     

     

    try changing it to

     

     

    {

    "script_targetname" "end_level"
    "targetname" "end_level"
    "mapname" "hoth2"
    "origin" "-1632 -1248 832"
    "classname" "target_level_change"
    }

    and it should do the trick

     

     

     

    Removing the first two lines will give a graphical glitch in cutscene and a cvar error in wpnselect menu

    So it needs to be changed to

     

    {

    "tier_storyinfo" "0"

    "weapon_menu" "0"

    "script_targetname" "end_level"

    "targetname" "end_level"

    "mapname" "hoth2"

    "origin" "-1632 -1248 832"

    "classname" "target_level_change"

    }

     

     

    You are the first one with such a detail hint and the (maybe) only one who knows about sp in depth.

    Thank you for help +hint.

  2. @@Fire Phoenix

    How do you removed the ingamewpnselect.menu hack from the sp maps academy2 to hoth2 ?
    I've tried some code changes but wasnt able to solve it.
    Everytime after the cutscene of academy2 i got the weapon select menu again. I want to play without these weapon choices and screens.
    I managed to remove the menu for any other mission, but not for those who introduce a new story tier during the campaign.
    The equipping of weapons during the playthrough is not important. But a Jedi/Sith should start only with a Lightsaber.

    Is it a source code work (executable or direct link library) or a map function work in Editor?
    I would be very grateful if you could tell me please how you realized that.

    regards,
    Nardja

  3. Is there some tutorial where i can learn how to create a transperancy texture over an existing one?
    I want to create some clothes varaints for the vanilla twi'lek and searched for an tutorial but

    i found only tutorials where i can create a transperancy texture only (on white background)

  4. I thought it can integrated into OpenJK... because i thought SerenityJediEngine was created with it.
    I'd better stop believing on it. The top times are over and people are only interested in Multiplayer modifications like MB2 or EoC

     

    but thank you for the answer

     

    regards,

    Nardja

  5. i dont know exactly if it is in right place...

    but can anyone help and explain me why my RGB characters color changes for 1 sec. into gray when I get hits by enemies?

    It is only for one second and after a while it is away... sometimes i think Force Absorb or Shield is the problem.
    After i heal my self with force, it is most time gone!
    But today... i've got the idea of wrong shader definitions!?

     

    I hope someone can help me.

    EDIT: Problems solved... I've deleted all my RGB characters.

  6. Thank you for the compiled OpenJK version...

    i've started an quick and small test with my mod and your 2015 build in t1_fatal.
    And it worked a little bit more.
    I was able to dismember one of the first stormtroopers. NPC number 8 and 9.
    In Vanilla i am only able to dismember the npc number 8.
    And on NPC number 11 or 12 you are able to dismember nearly every npc.
    But i will test it again without my unlocker and i hope it reached my goal. :-)

    Someone knows if it is possible to integrate the wp.saber.cpp/.h, g_main.cpp, g_cmds.cpp, g_svcmds.cpp, g_combat.cpp from JK2?
    And replacement or something?
     

    regards,
    Nardja

  7. Unlocker is my modification compilation,

    https://jkhub.org/files/file/2589-jka-singleplayer-unlocker/

    where i added a dismember option without using console, hack or hook.
    A script solution but the cap limit is still vanilla.

    And it is to much work to update my system to win 8 or 10 to compile only the jagamex86.dll
    Maybe in future, i will find somebody who can compile my modified source code for me.

    EDIT:

    I've found a solution to compile the modified code for me... BUT
    to
    ensure a complete dismember function like in JK2, it is even more necessary than just changing the number of MAX_SABER_VICTIMS.
    (If you doing only that, people will still have some NPC's which can't dismembered, most time Stormtroopers = tested many times in vjun3)
    I've tried several things with all necessary commands but in the end, i'm absolutely sure, it needs OpenJK executables and dircet link libraries to have it fully uncensored.
    And that was not my goal... so now, at the end, it makes not much sense (for me) if you have a solution like my mod
    or a tiny modified SP Game Library.
    But i've reached another goal in that work...
    changed the value of g_debugSaberLock in combination with other commands.
    Now I have real movie duels with sabers which even more lock (more than 5 times in a map/level)
    If I can find in the future some energy for Star Wars again, I will upload my latest version.

     

    Until then...
    May the Force be with you.

  8. I guess i know a lot of it...
    first i don't mean the functions

    second it isn't safe in personal laws.
    But who cares...

     

    2013... but the OpenJK includes 2012 batch files?

    and nobody said anything of the problems with that.

    But as i said... no longer interested, Unlocker is Final

  9. Yeah i'm downloading vs++2013ee (3 hours -.-) and i will give it a try again after several fails in other games.
    Maybe i can solve it and then i will archive it on many homepages as possible.
    It would be the cherry on the cake for my Unlocker Modification. *head shake*

  10. I understand not so much of the discussion in detail

    but i hope someone can do this for the vanilla dynamic link library. (for sp set it to 99)

    Or is there any description to de- and recompile the necessary engine files?
    I mean MVStudio++ gives sometimes errors due of older code in new version of studio

    and people need to customize or adjust the code.
    Like with Half-Life 2 and his tutorial Third Person View modifications.

    SirSmite likes this
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