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Arbok

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Posts posted by Arbok

  1.  

    Fun fun.

    I used the TARDIS ( http://en.wikipedia.org/wiki/TARDIS ) prefab included in Siegebomb1b.PK3, I thought I could make something funky (and at the moment only functional) with a few teleporters and mirrors/portals.

     

    At the moment I'm tied up with school, exams and other things so I'm not releasing anything major any time soon But if anyone wants to implement a TARDIS into his/her map (or a similar contraption) I'll gladly help (and if that happens I will ask the author of the prefab to use his prefab in a to-be-released map, so far the only thing released is this video).

  2. Huh, the base sith_sword has the same effects, I don't know why I expected it to have no flying sparks at all. o_o Oh well, thanks anyway guys.

    I must be doing something wrong with the shader, I can't seem to get it to work... :o

    models/weapons2/saber_logo/w_saber
    {
    q3map_nolightmap
       {
       map models/weapons2/saber_logo/w_saber
       blendFunc GL_ONE GL_ZERO
       rgbGen lightingDiffuse
       }
       {
       map models/weapons2/saber_logo/env_w_saber
       blendFunc GL_SRC_ALPHA GL_ONE
       detail
       alphaGen lightingSpecular
       }
       {
    map models/weapons2/saber_logo/env_w_saber
    blendFunc GL_DST_COLOR GL_SRC_COLOR
    detail
    tcGen environment
       }
    }
    

    I have played with mapping shaders before and isn't "q3map_nolightmap" exclusive to mapping?

  3. saber_logo_sword
    {
    name  "Jedi Knight Logo Sword"
    saberType SABER_SITH_SWORD
    saberModel "models/weapons2/saber_logo_long/w_saber.glm"
    swingSound1 "sound/weapons/sword/swing1.mp3"
    swingSound2 "sound/weapons/sword/swing3.mp3"
    swingSound3  "sound/weapons/sword/swing4.mp3"
    fallSound1 "sound/weapons/sword/fall4.mp3"
    fallSound2 "sound/weapons/sword/fall5.mp3"
    fallSound3 "sound/weapons/sword/fall6.mp3"
    hitSound1 "sound/weapons/sword/stab1.mp3"
    hitSound2 "sound/weapons/sword/stab3.mp3"
    hitSound3 "sound/weapons/sword/stab4.mp3"
    bounceSound1 "sound/weapons/sword/fall1.mp3"
    bounceSound2 "sound/weapons/sword/fall2.mp3"
    bounceSound3 "sound/weapons/sword/fall3.mp3"
    blockEffect "sparks/spark.efx"
    hitOtherEffect "sparks/spark.efx"
    saberLength 45
    soundOn 0
    soundLoop 0
    soundOff 0
    saberColor random
    noWallMarks 1
    noblade 1
    trailstyle 2
    bounceOnWalls 1
    }
    

  4. And now we've got a really long hilt and a laser-less, wall-bouncing sword that goes swoosh, swoosh, swoosh when you swing it around!

    There are 3 variants so far:

    1) Normal hilt (shorter)

    2) Long hilt (longer)

    3) Sword (same as 2 but no saber blade, bounces off walls and makes swoosh sounds).

     

     

    UfELj.jpg

     

    By the way, when I hit NPC's with the sword (lower-right corner) glowy sparks fly out of them like they do with normal sabers, does anyone know how to fix that?

    Also, can anyone help me out with the shiny shader? I keep failing for some reason...

  5. Finally got it in-game! I feel like I fulfilled some kind of prophecy...

    This reminded me of when I played JK2 in 2003 at a PC arcade, I thought of the logo as "Oooh, this must be the saber you must get in order to defeat the boss." :P

     

     

    1sFvh.jpg

    v5erL.jpg

     

     

     

    Also, I'll extend the logo blades to reach the saber blade's top and make two versions: one with the plasma beam (like in the animated videos) and one without it (like a real sword), how does that sound?

     

    Also, do you think I should keep it silver only or make coloured versions too like the ones you see in the main menu of JK2 MP?

    Inyri, MUG and AradorasXeon like this
  6. Where's BGJ? >.>

    I will get to it too.

    Not bad at all sir! They're all looking good. ^_^ There were a fair few awesome levels from Dark Forces 2 that really ought to have made it into JK3. Though I never made it very far into Mysteries of the Sith! *Adds to to-do list when net/Steam returns*.

    Thanks! :) DF2 has 5 "Jedi Training" maps, those should be easier to remake for JKA than MotS which has 16 maps in total... I'll have to make a list which maps are more interesting and focus on those for when I'll have more time for mapping.

  7. Here are a few in progress maps from Dark Forces II: Jedi Knight and its expansion pack Mysteries of the Sith.

    Quite a few maps at once, I know, but for some reason building in Radiant is kind of fun sometimes. I've been busy with lots of things lately and I haven't had the time for these in the recent months. :rolleyes:

     

    DF2:

    Blades of Death

     

    [media=]

    [/media]

     

    Canyon Oasis

     

    [media=]

    [/media]

     

     

     

     

    MotS:

    Ruins of the Sith

     

    [media=]

    [/media]

     

    Imperial Training Facility (screenshots only since this map hasn't gone beyond 2 rooms and a split hallway):

     

     

    cqZFM.png

    c8ktZl.jpg

     

     

    NH5Bv.png

    3evNDl.jpg

     

     

    Inyri likes this
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