My apologies guys. Everything I was trying to do was in this thread here: http://jkhub.org/topic/5772-turning-off-ally-friendly-fire-in-sp/ My explanation for my solved problem can be found there to in the "solved" post.
Funny enough, I solved both the issue of build errors and getting my files to work. What I was doing was changing the settings every time to fix errors i got when i tried using outdated source code. Not knowing that of course. I used github to redownload everything and thats what I really needed to do lol. All I had to do was click build without changing settings and it worked flawlessly. I successfully got the code i edited to work. Now ally NPC team damage is off like i wanted it! xD Epic win.
Found the answer lol I trouble shot using modview first. What I did was, in animation.cfg there was a line that was bad. I figured that out by setting it to the default humanoid.gla modview needs to open models and it gave me an error regaurding the BOTH_A3_SPECIAL animation. I didnt need that animation edited so I went to a fresh .cfg file and replaced the messed up animation name with the old default animation data. That allowed me to open it in modview. Once I had that done, using the HxD hex editor, I went to the file location line, and did this
models/players/_humanoid[Edit ->Insert bytes("_Tiala" is six characters long, so I added 6 bytes here)]/_humanoid[Edit ->Insert bytes("_Tiala" is six characters long, so I added 6 bytes here)] Replaced the added bytes with "_Tiala" After that i did this: models/players/_humanoid_tiala/_humanoid_Tiala(Right at the end here I removed 12 dots to realign the data to where it was before my edits)