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Hudaw

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Posts posted by Hudaw

  1. Hey all. This may seem a silly question, but I'm having issues with adding a basic x-wing into my map. I tried two methods, first by adding in the NPC_Vehicle entity, then by adding the target_position entity and editing the classname to NPC_Vehicle. 

    Both methods render no results. The map seems capable to telling the game that an x-wing belongs there, but when I devmap into it, the vehicle doesn't spawn. I get a console error that just tells me it couldn't spawn. 

    I'm using GTK Radiant 1.6.6 and loading up JA+ to test the map. 

    Any steps on how to ensure that I'm able to add vehicles here? It's pretty central to the the theme of the map.

    Thanks in advance, guys! 

  2. JKA's saber-to-saber combat isn't good from a design perspective. There's no way to communicate to the player HOW it works except by a little bit of patience and a little bit of luck, all things equal. Now that may not be the case upon deeper inspection, but the system isn't actually explained to the player, and that's where it really fails. Because you can't explain it. Replicating that now would just lead to a lot of frustration. You can't put mechanics in the hands of players when you're not going to explain how they work. 

    I'll probably play JFO once, but it doesn't engage me that much. It looks like it'll be a four-hour game like TFU. That doesn't really interest me that much. 

    But to hear people thundering on as though Disney looked down and said "NO DISMEMBERMENT" is absolute insanity. There are exactly two Star Wars games with consistent dismemberment, and they're both TFU games. Even in JKA it's sporadic. The idea that this game needs dismemberment to be good is an incredibly shallow thought. Dismemberment won't save this game. 

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