cadika_orade
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Posts posted by cadika_orade
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I'm so embarrassed. That seems to have been exactly what the problem was. I had skimmed through the "Getting Started" tutorial here on JKhub and since everything was so familiar I thought I remembered everything I needed.
Problem solved, thank you.
Just as well. I've spent the past several hours dusting off my UV mapping and texture painting skills in Blender.
Langerd likes this -
Short:
Does GtkRadiant work with Windows 10 correctly? I'm getting the same error regardles of what map file I load:
"Error opening E:/JK_Modding/Projects/Space/space.srf: No such file or directory"
I've used GtkRadiant for JA before, but that was years ago. That is the only error message I am seeing.
Long:
After ~5 years, I'm trying to get back into Jedi Academy modding. OpenJK seems mature and stable, I've got a much more solid grasp of C++ than when I first dabbled in code mods, and I have finally talked a friend into playing.
I'm trying to set up GtkRadiant so I can make a simple testing map so I can mess around with the spacecraft vehicles. I downloaded the latest build (1.6.5-20170820), extracted it, and pointed it to a copy of OpenJK with just the default PK3s. I built a very simple map (large box with a player spawnpoint entity) and went to compile a BSP and get testing.
No matter what I do, though, I cannot compile a BSP. I get the following:
=== running BSP command === "E:/JK_Modding/Tools/GtkRadiant-1.6.5-20170820/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "E:/JK_Modding/Game/OpenJK/" -light -faster "E:/JK_Modding/Projects/Space/space.map" Connected. 8 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.17 GtkRadiant - v1.6.5 Aug 20 2017 17:29:27 We're still here --- InitPaths --- VFS Init: E:/JK_Modding/Game/OpenJK//base/ --- Light --- Faster mode enabled Map has shader script E:/JK_Modding/Projects/Space/../shaders/q3map2_space.shader entering shaders/shaderlist.txt entering shaders/bespin.shader
...and it goes through all the shaders...
entering shaders/wedge.shader entering shaders/yavin.shader 2215 shaderInfo Loading E:/JK_Modding/Projects/Space/space.bsp Loading E:/JK_Modding/Projects/Space/space.srf ************ ERROR ************ Error opening E:/JK_Modding/Projects/Space/space.srf: No such file or directory Disconnecting Connection closed.
I don't think I've encountered this issue before.
I have tried running Radiant as an Administrator, I made sure file permissions for the directory were set correctly, and I'm not really sure what else to try.
GetGameAPI failed on uix86.dll while trying to run it with OpenJK
in JA++
Posted
I know this is an old thread, but I had the same error message. Updating to the newest OpenJK build (2017-09-25-a0828f06-windows) fixed the problem.