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Cerez

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Everything posted by Cerez

  1. So the export feature is still not complete? If nothing else it would be really neat to have a tool that allows you to import JKA models, tweak them, and export them back into the game. This would allow skinners to create whole new characters based on the existing models out there.
  2. Thanks for detailing the steps, Asgarath. It really helps to understand the full scope of the procedure. I can take care of all the text files if you like, including the bot and npc files, as well as the shaders, sounds, and icons. That way I take a bit of workload off you. That would be awesome! Thanks Asgarath! Looking forward to testing it in-game. Let me know if you get stuck, and I'll try to help (or find help).
  3. Thanks Boothand. It feels like a waste for me to sit down now and start to learn modelling from scratch only to be able to get this model in-game. It all seems way over my head now. I just want to somehow get this model working decently in-game. Hi Asgarath83, thanks for entering. I have already exported the model into an OBJ format, and to the best of my knowledge the UV maps have been retained. It seems the textures are not loading in Mod Tools, but that could be just my lack of knowledge with the software. There is already a skeleton rigged to this model, which will first need to be removed/adjusted to match to the JKA skeleton instead. I will upload the OBJ model in a moment and attach it to this post if I can. Do you think you can get her mouth moving in-game as well? The model does have the mouth cut properly. EDIT: I've uploaded the entire resource archive here: http://www.gamefront.com/files/24337815/CWA_Ahsoka_Tano_Season3_Outfit_TRDaz.zip I've included a reference model sheet as well.
  4. Boothand, that's not entirely fair... You've had a big advantage over my current position: you knew how to model (and work modelling software) to begin with before trying to get things in game. I understand if you just don't have time, but I can't help but feel sad. I was somehow hopeful that with your skills you would come to the rescue. By the way, you really did a great job on that Plo Koon model, and I don't think it was wasted time. True there is a nice Plo Koon model out there, but it is part of a different set and has an entirely different design. What makes Ahsoka different is that there isn't a good model of her anywhere in sight, and I don't think there'll ever be in JK unless we do something about it. I am a fan of the original Star Wars saga myself, and don't like the prequels either, but I do find the animated series interesting. With the LucasFilm/LucasArts buyout and the sudden closure of the animated series, this really is the last chance to have this character move freely in a game. If that isn't a worthy cause for making/porting a model, I don't know what is.
  5. Hey, that's outstanding work! o.O The only thing missing is some shaders and sounds, but I can help there. Do you think you'll have time for this, Boothand? If you can get the GLM model prepared, I can take care of the skin files, texture adjustments, shaders, sounds, icon, and packaging.
  6. I'm trying, but I'm having a real tough time just understanding the terminology in those videos. They kind of assume that you know what you're doing to begin with… :/ What about this tool? Since the exported model is already rigged to a skeleton, could it get me at least halfway there? http://jkhub.org/files/file/1945-noesis/ I really don't know how I'm going to do this. I don't want to spend a whole year on learning this… I have other skills I'm better at that I need to work on. Still, I would love to have a nice JA model of Ahsoka... *bangs head against the wall* *whispers* Help?? >.<'
  7. Wow, that skinning/tweaking job looks amazing! o.O High talent here. Boothand's got a point. HapSlash's models are great for a reason. They are low poly, but they have poly where it counts and the skinning on them is outstanding. Just because a model is lower in detail does not make it necessarily worse quality. Especially if you take the stylised approach into account. (Not that I'm one to lecture, but I thought I'd put it out there… )
  8. Thanks Boothand, yes, I am working through minilogoguy18's tutorial. It's the only one I could find that's closer to detailing the steps I need. Does it eventually explain how to break up / group the model into body parts and rig it to the JA skeleton? Is it the part 2, or the animation video that explains this? (Sorry, my bandwidth here is really limited...) Edit: But I'm still doubtful whether I can accomplish this on my own. I've never worked with Softimage Mod Tools before… :/
  9. Thanks for the support, Palpatine. And the model could (and perhaps should) be tweaked to look better in JK, as well. It would be more an adaptation than a straight-out port, I suppose. If more than 30% is changed, by law it is not considered the same work of art anymore… I think I read that somewhere. Either way, Ahsoka is not an insignificant character in the Star Wars universe, and I believe the community deserves a good JK model for her. I know I'd love to have one.
  10. What I keep thinking is that this CWA model could be used as a base/reference for a new design, if someone is willing. The challenge would be matching and exceeding it to look even more like Ahsoka in the show, or a Jedi Academy universe version -- with a more realistic interpretation -- that matches the style of HapSlash's Obi-Wan and Anakin models, for example. That would be a worthy endeavour in my opinion. But while I'm dreaming, I have a model here that could be used in-game if only I know how to adapt it… >.<'
  11. Thanks Circa. That's a tad better than what I've found so far, but you're right, it's still not quite there...
  12. I know re-using a model from another game is shady practice at best, but honestly I will never get to see a good model of Ahsoka in Jedi Academy otherwise. Unless someone is really willing to take it seriously upon themselves to create an authentic Ahsoka model from scratch -- of which I'm doubtful, especially this late into the game's life-span. I would do this conversion/adaptation myself if I only knew more about model-making. As a newbie, I'm having a real tough time finding clear instructions.
  13. I have a special and to me very personal request. There is a great model of Ahsoka Tano available here, extracted by TRDaz from the Clone Wars Adventures game, that I think would fit perfectly into Jedi Academy: http://trdaz.deviantart.com/art/SW-Clone-Wars-Adventures-Ahsoka-Tano-S3-Outfit-323055601 The problem is I have very limited experience with modelling, rigging, and such 3D technical operations. I have managed to export the model to a .OBJ file and import it into Autodesk Softimage Mod Tool 7.5, but with a lack of tutorial documentation I am stuck here. Would an experienced model-maker be interested to help me convert this model (and maybe release it to the public)? TRDaz has also extracted a model of Asajj Ventress that we can convert, too. While I am inexperienced with modelling, I do have some experience in skinning/texturing and writing shaders.
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