DkD.
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Posts posted by DkD.
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Or subdivisions in Easygen?
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Change subdivisions = change _blocksize?
I haved _blocksize 10000 10000 10000 ... I have tried with 8192, 2048 and 1024, but it don't change anything :/
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Probably... No idea for debug this?
I use q3map2 2.5.16 for the compilation.
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Hi all! I'm a new member on this forum. I'm a french mapper on Jka (sorry for my bad english... ;/ ), and I read for many mounths this great forum, it's a very good job
I have a problem with my last map... I've make a big terrain with easygen : 40 000 brushs. But it's an Island, so I have deleted every brushes on the sea ( http://img4.hostingpics.net/pics/920649Sanstitre.jpg ), so I have now 22 000 brushs... It's ok for compiling!
But ingame, I have a bug : some triangles are too high or too low, like this :
But in GTK, this bugs are not existant... I've test to correct map with Bobtoolz, but there is no difference...
Any idea?
Thanks for your help!
DkD
Barricade24 likes this
[Mapping] Bug with a terrain ingame
in Modding Assistance
Posted
Yes yes, it's fine!!
It's work so good!!
Thanks you Szico Asgarath and Kennith... I was so stranded