curve
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Posts posted by curve
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Hmm, please can someone help me here please? I've no idea if (and how) I can realize some npc routes in my mp map.... thanks...
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Aaa.. Yeaaar.. I know.. But I want to give them a route and want to let them do some action like open doors or activate an elevator etc in my MP MAP not sp..
I've found that:
http://www.sevristh.co.uk/tutorials_waypoints_1.html
Does it work with a mp map too?
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Hey guys
its me again. I want to add a route and action (like use some trigger etc) to some npcs appearing in my multiplayer map. How do I do that? I've found an old tutorial here on jkhub, but thats not longer available.. Can please some1 tell me how to do that? I know there are some entities and waypoints I've to connect with the npcs, but I need to do some scripting.
Thanks for help!
curve
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And for those who want to run q3map2 x64 -- here's my q3map2 x64 compile command tutorial:
0 - make sure that these files are in your base folder: (except q3map2.txt and the cmd shortcut)
q3map2 x64 download: http://q3map2.robotrenegade.com/downloads/binaries/win64_x86/
download some missing or defect-dlls from google by typing them
1 - open cmd.exe as administrator (right click > run as admin)
2 - navigate to your base path (e.g. H:\Games\JKA\GameData\Base)
3 - type the following from ##META##, ##VISIBILITY## and ##LIGHT 1 ~ TEST## OR ##LIGHT 2 ~ FINAL## and after each one press enter and wait until each one is finished and only after that choose the next one:
e.g.
in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv >>PRESS ENTER >> WAIT
in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv >> PRESS ENTER >> WAIT
in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv >> PRESS ENTER >> WAIT
##META## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv ##VISIBILITY## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv ##LIGHT 1 ~ TEST## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter -v H:/Games/JKA/GameData/Base/maps/ffa_crv ##LIGHT 2 ~ FINAL## q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv
That's it!
For the command options check the http://en.wikibooks.org/wiki/Q3Map2 Page.
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OK! I've maybe solved it for myself.
on an worldspawn in GtkRadiant I had:
_lightmapscale .25
andgridsize 16 16 32
I don't know which one was the 'errorpart' and don't know why it makes the map broken ingame!!I'll test it.
EDIT:
It seems that
_lightmapscale .25
was the one.. Everything works now with_lightmapscale .50
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Ok guys, a little bit late, but here's the log.
(used with the following cmd
bsp_Q3Map2: (NEW) BSP -meta, -vis, -light -fast -samples 2 -shade -filter
directly over gtkradiant 1.6.4 with q3map2 32bit v2.5.8=== running BSP command === "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" Connected. 3 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.8 GtkRadiant - v1.3.12-beta Sep 30 2003 21:17:43 Through a colored lens, darkly --- InitPaths --- VFS Init: H:/Games/JKA/GameData//base/ --- BSP --- Creating meta surfaces from brush faces entering shaders/shaderlist.txt entering shaders/shaderlist.txt (2) entering shaders/curvesky.shader entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader entering shaders/impdetention.shader entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 2239 shaderInfo --- LoadMapFile --- Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map Entity 0 (worldspawn) has lightmap scale of 0.250 4975 total world brushes 4670 detail brushes 99 patches 14055 boxbevels 13334 edgebevels 519 entities 50952 planes 1 areaportals Size: -2764, -10848, -696 to 5056, 2384, 1792 --- ProcessDecals --- 0 decal projectors --- CreateMapFogs --- 1 fogs ############### model 0 ############### block size = { 1024 1024 1024 } --- PatchMapDrawSurfs --- 99 patches 64 patch LOD groups --- FaceBSP --- 3513 faces 4637 leafs --- MakeTreePortals --- 64 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 584 structural brushes 3587 cluster references --- FloodEntities --- 1063 flooded leafs --- FillOutside --- 2752 solid leafs 822 leafs filled 1063 inside leafs --- CullSides --- 1704 hidden faces culled 73 coincident faces culled --- ClipSidesIntoTree --- --- FaceBSP --- 1441 faces 2059 leafs --- MakeTreePortals --- 78 tiny portals 0 bad portals --- FilterStructuralBrushesIntoTree --- 584 structural brushes 2548 cluster references --- NumberClusters --- 988 visclusters 2499 visportals 3275 solidfaces --- WritePortalFile --- writing H:/Games/JKA/GameData/Base/maps/ffa_crv.prt --- FloodAreas --- 5 areas --- AddTriangleModels --- --- AddEntitySurfaceModels --- --- FilterDetailBrushesIntoTree --- 4391 detail brushes 9355 cluster references ----- FogDrawSurfs ----- 25 fog polygon fragments 0 fog patch fragments 279 fogged drawsurfs --- SubdivideFaceSurfaces --- --- FixTJunctions --- 8359 axial edge lines 10784 non-axial edge lines 2 degenerate edges WARNING: Degenerate T-junction edge found, fixing... WARNING: Degenerate T-junction edge found, fixing... 3690 verts added for T-junctions 52684 total verts 11853 naturally ordered 962 rotated orders 103 can't order 2 broken (degenerate) surfaces removed --- ClassifyEntitySurfaces --- --- TidyEntitySurfaces --- 108 empty or malformed surfaces deleted --- MakeEntityDecals --- (0) 0 decal surfaces --- MakeEntityMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 12916 total meta surfaces 10685 stripped surfaces 2231 fanned surfaces 0 patch meta surfaces 54905 meta verts 31304 meta triangles --- TidyEntitySurfaces --- 12916 empty or malformed surfaces deleted --- SmoothMetaTriangles --- 0...1...2...3...4...5...6...7...8...9... (0) 1094 smoothed vertexes --- MergeMetaTriangles --- 0...1...2...WARNING: Flipped triangle: ( -696 -10112 1408) ( -648 -10272 1152) ( -696 -10112 1408) 3...4...5...6...7...8...9... (1) 8374 surfaces merged 127825 vertexes merged --- FilterDrawsurfsIntoTree --- 18940 references 8888 (8888) emitted drawsurfs 10685 stripped face surfaces 2231 fanned face surfaces 0 surface models generated 0 SURFACE_BAD surfaces 0 SURFACE_FACE surfaces 99 SURFACE_PATCH surfaces 415 SURFACE_TRIANGLES surfaces 0 SURFACE_FLARE surfaces 0 SURFACE_FOLIAGE surfaces 0 SURFACE_FORCED_META surfaces 8374 SURFACE_META surfaces 0 SURFACE_FOGHULL surfaces 0 SURFACE_DECAL surfaces 88530 redundant indexes supressed, saving 345 Kbytes --- FixBrushSides --- --- EndModel --- Fog 0 has visible side 3 331 light entities stripped 50980 BSP planes --- WriteSurfaceExtraFile --- Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.srf Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Storing lightgrid: 0 points Wrote 8.5 MB (8912428 bytes) 20 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -connect 127.0.0.1:39000 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" Connected. 3 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.8 GtkRadiant - v1.3.12-beta Sep 30 2003 21:17:43 Through a colored lens, darkly VFS Init: H:/Games/JKA/GameData//base/ --- Vis --- saveprt = true Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.prt 988 portalclusters 2499 numportals 3275 numfaces 4998 active portals 0 hint portals visdatasize:126472 --- BasePortalVis (4998) --- 0...1...2...3...4...5...6...7...8...9... (1) 6 average number of passages per leaf 9 MB required passage memory --- CreatePassages (4998) --- 0...1...2...3...4...5...6...7...8...9... (0) --- PassagePortalFlow (4998) --- 0...1...2...3...4...5...6...7...8...9... (5) creating leaf vis... Total visible clusters: 258839 Average clusters visible: 261 Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Storing lightgrid: 0 points Wrote 8.6 MB (9038900 bytes) 6 seconds elapsed Disconnecting Connection closed. Setting up Listening... === running BSP command === "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v -connect 127.0.0.1:39000 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 2 -shade-filter "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" Connected. 3 threads Q3Map - v1.0r (c) 1999 Id Software Inc. Q3Map (ydnar) - v2.5.8 GtkRadiant - v1.3.12-beta Sep 30 2003 21:17:43 Through a colored lens, darkly --- InitPaths --- VFS Init: H:/Games/JKA/GameData//base/ --- Light --- Fast mode enabled Adaptive supersampling enabled with 2 sample(s) per lightmap texel WARNING: Unknown option "-shade-filter" Map has shader script H:/Games/JKA/GameData/Base/maps/../shaders/q3map2_ffa_crv.shader entering shaders/shaderlist.txt entering shaders/shaderlist.txt (2) entering shaders/curvesky.shader entering shaders/bespin.shader entering shaders/bounty.shader entering shaders/byss.shader entering shaders/cairn.shader entering shaders/common.shader entering shaders/danger.shader entering shaders/decals.shader entering shaders/desert.shader entering shaders/doomgiver.shader entering shaders/factory.shader entering shaders/flares.shader entering shaders/fogs.shader entering shaders/h_evil.shader entering shaders/hoth.shader entering shaders/imp_mine.shader entering shaders/impdetention.shader entering shaders/imperial.shader entering shaders/jnegretetest.shader entering shaders/kejim.shader entering shaders/korriban.shader entering shaders/models.shader entering shaders/mp.shader entering shaders/narshaddaa.shader entering shaders/nar_streets.shader entering shaders/quicktrip.shader entering shaders/rail.shader entering shaders/rbettenbergtest.shader entering shaders/rift.shader entering shaders/rocky_ruins.shader entering shaders/rooftop.shader entering shaders/sandcrawler.shader entering shaders/siege.shader entering shaders/skies.shader entering shaders/stu.shader entering shaders/system.shader entering shaders/taspir.shader entering shaders/tests.shader entering shaders/vjun.shader entering shaders/wedge.shader entering shaders/yavin.shader 2239 shaderInfo Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.srf WARNING: Couldn't find image for shader textures/taspir/ore_lightemitting_lavapool --- LoadMapFile --- Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map 352 light entities --- SetupBrushes --- 4724 opaque brushes --- SetupSurfaceLightmaps --- 9543 surfaces 7960 raw lightmaps 612 surfaces vertex lit 8931 surfaces lightmapped 8704 planar surfaces lightmapped 136 non-planar surfaces lightmapped 91 patches lightmapped 0 planar patches lightmapped --- SetupTraceNodes --- 345923 trace windings 647595 trace triangles 195890 trace nodes 97409 leaf nodes 3 average windings per leaf node 32 max trace depth --- SetupGrid --- Grid size = { 64, 64, 64 } Storing adjusted grid size 992979 grid points --- CreateLights --- Sun: textures/skies/curvesky 336 point lights 16 spotlights 2286 diffuse (area) lights 1 sun/sky lights --- SetupEnvelopes (fast) --- 3285 total lights 299 culled lights --- TraceGrid --- 0...1...2...3...4...5...6...7...8...9... (111) 123 x 207 x 39 = 992979 grid 137235436 grid points envelope culled 313984 grid points bounds culled --- MapRawLightmap --- 0...1...2...3...4...5...6...7...8...9... (11) 9720399 luxels 4505640 luxels mapped 2086249 luxels occluded --- SetupEnvelopes (fast) --- 3284 total lights 1 culled lights --- IlluminateRawLightmap --- 0...1...2...3...4...5...6...7...game name : 'Jedi Academy and mods' game file : 'ja.game' game path : 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/' base game : 'base' engine path : 'H:/Games/JKA/GameData/' executables path : 'H:/Games/JKA/GameData/' engine : 'quake3.exe' shaderlist : 'shaders\shaderlist.txt' caulk shader : 'textures/system/caulk' prefix : '' default texture scale: 0.25 single eclass load : No patches supported : Yes 8...9... (1502) 0 luxels illuminated --- IlluminateVertexes --- 0...1...2...3...4...5...6...7...8...9... (7) 76737 vertexes illuminated 1234154 lights plane culled 5676028 lights envelope culled 0 lights bounds culled 19382373 lights cluster culled --- StoreSurfaceLightmaps --- Subsampling...collapsing...sorting...allocating...storing... writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0000.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0001.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0002.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0003.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0004.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0005.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0006.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0007.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0008.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0009.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0010.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0011.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0012.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0013.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0014.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0015.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0016.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0017.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0018.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0019.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0020.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0021.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0022.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0023.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0024.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0025.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0026.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0027.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0028.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0029.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0030.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0031.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0032.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0033.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0034.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0035.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0036.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0037.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0038.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0039.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0040.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0041.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0042.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0043.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0044.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0045.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0046.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0047.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0048.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0049.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0050.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0051.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0052.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0053.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0054.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0055.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0056.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0057.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0058.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0059.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0060.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0061.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0062.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0063.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0064.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0065.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0066.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0067.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0068.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0069.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0070.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0071.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0072.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0073.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0074.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0075.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0076.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0077.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0078.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0079.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0080.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0081.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0082.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0083.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0084.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0085.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0086.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0087.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0088.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0089.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0090.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0091.tga writing 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H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0300.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0301.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0302.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0303.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0304.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0305.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0306.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0307.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0308.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0309.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0310.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0311.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0312.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0313.tga writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0314.tgaprojecting...done. 7105494 luxels used 8617984 luxels stored (82.45 percent efficiency) 1582 identical surface lightmaps, using 933213 luxels 0 vertex forced surfaces 0 vertex approximated surfaces 526 BSP lightmaps 526 total lightmaps 1889 unique lightmap/shader combinations Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp Storing lightgrid: 992979 points Wrote 36.6 MB (38339184 bytes) 1994 seconds elapsed Disconnecting Connection closed. Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/global.pref' Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/local.pref' Saving map to H:/Games/JKA/GameData/Base/maps/ffa_crv.map Map_SaveFile: H:/Games/JKA/GameData/Base/maps/ffa_crv.map Saved in 0.28 second(s).
Ingame it looks like that:
Maybe is it because a shader is broken?? This is my shader file:
textures/texcurve/water { qer_editorimage textures/texcurve/water.tga qer_trans 0.5 sort banner surfaceparm water surfaceparm nonsolid surfaceparm nomarks surfaceparm trans q3map_material water deformvertexes normal 0.1 1.85 deformvertexes wave 128 sin 0 1.5 0.3 2 { map textures/texcurve/water_envmap.tga tcGen environment blendFunc GL_ONE GL_ONE } { map textures/texcurve/water_envmap.tga tcGen environment blendFunc GL_DST_COLOR GL_ZERO } { map $lightmap blendFunc GL_DST_COLOR GL_ZERO } } textures/rgoer_coruscant/water_nodraw { qer_editorimage textures/system/nodraw qer_trans 0.5 surfaceparm nomarks surfaceparm nodraw surfaceparm water surfaceparm trans q3map_nolightmap } textures/texcurve/glassshadow { qer_editorimage textures/texcurve/glass surfaceparm alphashadow surfaceparm nomarks surfaceparm nonsolid surfaceparm trans q3map_shadeangle 179 q3map_nonplanar cull disable //q3map_lightmapaxis z //q3map_tcgen ivector ( 142 0 0 ) ( 0 142 0 ) { map textures/texcurve/glass depthWrite alphaFunc GE128 } { map $lightmap blendfunc filter tcGen lightmap depthFunc equal } } textures/texcurve/grassshader { qer_editorimage textures/texcurve/grass_ground q3map_material ShortGrass cull twosided { map $lightmap } { map textures/texcurve/grass_ground blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/grass2 surfaceSprites vertical 16 8 26 500 ssFademax 9999 ssFadescale 2 ssVariance 1 2 ssWind 0 alphaFunc GE192 blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA depthWrite rgbGen vertex } } textures/texcurve/sandshader { q3map_shadeangle 150 qer_editorimage textures/texcurve/sand q3map_material Gravel q3map_nolightmap q3map_nonplanar q3map_onlyvertexlighting { map textures/texcurve/sand rgbGen vertex } } textures/skies/curvesky { qer_editorimage textures/skies/sky q3map_surfacelight 35 sun 0.75 0.79 1 30 10 40 qer_editorimage textures/skies/sky.tga surfaceparm sky surfaceparm noimpact surfaceparm nomarks notc q3map_nolightmap skyParms textures/texcurve/sjctat 1024 - } textures/texcurve/screen2 { { map $lightmap } { map textures/texcurve/screen2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen2_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/lightsaber_luke { { map $lightmap } { map textures/texcurve/lightsaber_luke blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/lightsaber_luke_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/episode7 { { map $lightmap } { map textures/texcurve/episode7 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/episode7_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/screen7 { { map $lightmap } { map textures/texcurve/screen7 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen7_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/screen3 { { map $lightmap } { map textures/texcurve/screen3 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen3_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/screen4 { { map $lightmap } { map textures/texcurve/screen4 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/screen4_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/2 { { map $lightmap } { map textures/texcurve/2 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/2_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/3 { { map $lightmap } { map textures/texcurve/3 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/3_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/4 { { map $lightmap } { map textures/texcurve/4 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/4_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/6 { { map $lightmap } { map textures/texcurve/6 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/6_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/7 { { map $lightmap } { map textures/texcurve/7 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/7_glow blendFunc GL_ONE GL_ONE glow rgbGen wave sin 1 0.15 0 8 } } textures/texcurve/green { { map $lightmap } { map textures/texcurve/green blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/green_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/white { { map $lightmap } { map textures/texcurve/white blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/white_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/blue { { map $lightmap } { map textures/texcurve/blue blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/blue_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/yellow { { map $lightmap } { map textures/texcurve/yellow blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/yellow_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/red { { map $lightmap } { map textures/texcurve/red blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/red_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/archives { { map $lightmap } { map textures/texcurve/archives blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/archives_glow blendFunc GL_ONE GL_ONE glow } } textures/texcurve/1 { { map $lightmap } { map textures/texcurve/1 blendFunc GL_DST_COLOR GL_ZERO } { map textures/texcurve/1_glow blendFunc GL_ONE GL_ONE glow } }
Has someone a solution for it? PLEASE I can't finish my work
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I run q3map2 64 with cmd in admin mode.. and then I got this above.. but it seems that everything works fine with q3map3 (the log)
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Hey guys,
I try to get the x64 version of q3map2 x64 edition to work.. in my gtkradiant directory I have the x64 folder with the q3map2.exe 64bit edition and such files. When I copy them over the 32bit q3map2.exe version and the other files too, it doesnt work. Ok, I have downloaded some -dll files from the internet. Gtkradiant starts but the compiler doest work.. It crashes while I click on a compile option in Gtk..
Has somebody an instruction to get the 64bit version work?
Thanks!
--EDIT-- I get it work by:
copied q3map2 64bit files (--> q3map2.exe ; zlib1.dll ; libpng14-14.dll ; libintl-8.dll ; libglib-2.0-0.dll) to your base folder and open cmd with admin rights (right-click, open as admin) or write a .bat file.
and then I used this:
q3map2 -v # -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta maps/ffa_crv q3map2 # -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast maps/ffa_crv q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter maps/ffa_crv
Is this correct or are there better compile options?And when I compile my map it looks like this ingame
What did I do wrong?? Help please...
Anyway, the x64 version of q3map2 works very well.
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why do you think it is too complex? what will happen? do i have to give its path to the md3 entitiy like a normal md3 model?? when i give its path to the 3ds model in gtkradiant 1.6.4 i see nothing.. i have not compiled it yet..
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Hi everybody,
i am working on a new mapping project and i need a grass model so that it looks like real grass. i can't find anything.. the only thing i found is grass in 3ds format.. i tried to convert it with blender and md3 plugin to .md3 file format.
i mean a model like that: http://tf3dm.com/3d-model/grass-49206.html
please someone know a tutorial or way to get it work with gtkradiant and ingame with jka?
thank you
npc route in mp
in Modding Assistance
Posted
Thank you Apprentice, that is what I wanted to know.