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curve

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Posts posted by curve

  1. Hey guys :)

     

    its me again. I want to add a route and action (like use some trigger etc) to some npcs appearing in my multiplayer map. How do I do that? I've found an old tutorial here on jkhub, but thats not longer available.. Can please some1 tell me how to do that? I know there are some entities and waypoints I've to connect with the npcs, but I need to do some scripting.

     

    Thanks for help!

    curve

  2. And for those who want to run q3map2 x64 --  here's my q3map2 x64 compile command tutorial:

     

    0 - make sure that these files are in your base folder: (except q3map2.txt and the cmd shortcut)

     

    q3map2 x64 download: http://q3map2.robotrenegade.com/downloads/binaries/win64_x86/

    download some missing or defect-dlls from google by typing them

     

    ivgu46h7.jpg

     

    1 - open cmd.exe as administrator (right click > run as admin)

    2 - navigate to your base path (e.g. H:\Games\JKA\GameData\Base)

    3 - type the following from ##META##, ##VISIBILITY## and ##LIGHT 1 ~ TEST## OR ##LIGHT 2 ~ FINAL##  and after each one press enter and wait until each one is finished and only after that choose the next one:

     

    e.g.

     

    in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >>PRESS ENTER >> WAIT

    in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >> PRESS ENTER >> WAIT

    in cmd H:\q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv   >> PRESS ENTER >> WAIT

    ##META##
    
    q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta -v H:/Games/JKA/GameData/Base/maps/ffa_crv 
    
    ##VISIBILITY##
    
    q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast -v H:/Games/JKA/GameData/Base/maps/ffa_crv
    
    ##LIGHT 1 ~ TEST##
    
    q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter -v H:/Games/JKA/GameData/Base/maps/ffa_crv
    
    ##LIGHT 2 ~ FINAL##
    
    q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 6 -shade -filter -dirty -bounce 8 -v H:/Games/JKA/GameData/Base/maps/ffa_crv
    

    That's it!

     

    For the command options check the http://en.wikibooks.org/wiki/Q3Map2  Page.

  3. OK! I've maybe solved it for myself.

     

    on an worldspawn in GtkRadiant I had:

    _lightmapscale .25
    and

    gridsize 16 16 32
    I don't know which one was the 'errorpart' and don't know why it makes the map broken ingame!!

     

    I'll test it.

     

    EDIT:

     

    It seems that

    _lightmapscale .25
    was the one.. Everything works now with
    _lightmapscale .50
    :)
  4. Ok guys, a little bit late, but here's the log.

    (used with the following cmd

    bsp_Q3Map2: (NEW) BSP -meta, -vis, -light -fast -samples 2 -shade -filter
    
    directly over gtkradiant 1.6.4 with q3map2 32bit v2.5.8

     

     

    === running BSP command ===
     "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v  -connect 127.0.0.1:39000  -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" 
    Connected.
    3 threads
    Q3Map         - v1.0r (c) 1999 Id Software Inc.
    Q3Map (ydnar) - v2.5.8
    GtkRadiant    - v1.3.12-beta Sep 30 2003 21:17:43
    Through a colored lens, darkly
    --- InitPaths ---
    VFS Init: H:/Games/JKA/GameData//base/
    
    --- BSP ---
    Creating meta surfaces from brush faces
    entering shaders/shaderlist.txt
    entering shaders/shaderlist.txt (2)
    entering shaders/curvesky.shader
    entering shaders/bespin.shader
    entering shaders/bounty.shader
    entering shaders/byss.shader
    entering shaders/cairn.shader
    entering shaders/common.shader
    entering shaders/danger.shader
    entering shaders/decals.shader
    entering shaders/desert.shader
    entering shaders/doomgiver.shader
    entering shaders/factory.shader
    entering shaders/flares.shader
    entering shaders/fogs.shader
    entering shaders/h_evil.shader
    entering shaders/hoth.shader
    entering shaders/imp_mine.shader
    entering shaders/impdetention.shader
    entering shaders/imperial.shader
    entering shaders/jnegretetest.shader
    entering shaders/kejim.shader
    entering shaders/korriban.shader
    entering shaders/models.shader
    entering shaders/mp.shader
    entering shaders/narshaddaa.shader
    entering shaders/nar_streets.shader
    entering shaders/quicktrip.shader
    entering shaders/rail.shader
    entering shaders/rbettenbergtest.shader
    entering shaders/rift.shader
    entering shaders/rocky_ruins.shader
    entering shaders/rooftop.shader
    entering shaders/sandcrawler.shader
    entering shaders/siege.shader
    entering shaders/skies.shader
    entering shaders/stu.shader
    entering shaders/system.shader
    entering shaders/taspir.shader
    entering shaders/tests.shader
    entering shaders/vjun.shader
    entering shaders/wedge.shader
    entering shaders/yavin.shader
         2239 shaderInfo
    --- LoadMapFile ---
    Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map
    entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map
    Entity 0 (worldspawn) has lightmap scale of 0.250
         4975 total world brushes
         4670 detail brushes
           99 patches
        14055 boxbevels
        13334 edgebevels
          519 entities
        50952 planes
            1 areaportals
    Size: -2764, -10848,  -696 to  5056,  2384,  1792
    --- ProcessDecals ---
            0 decal projectors
    --- CreateMapFogs ---
            1 fogs
    ############### model 0 ###############
    block size = { 1024 1024 1024 }
    --- PatchMapDrawSurfs ---
           99 patches
           64 patch LOD groups
    --- FaceBSP ---
         3513 faces
         4637 leafs
    --- MakeTreePortals ---
           64 tiny portals
            0 bad portals
    --- FilterStructuralBrushesIntoTree ---
          584 structural brushes
         3587 cluster references
    --- FloodEntities ---
         1063 flooded leafs
    --- FillOutside ---
         2752 solid leafs
          822 leafs filled
         1063 inside leafs
    --- CullSides ---
         1704 hidden faces culled
           73 coincident faces culled
    --- ClipSidesIntoTree ---
    --- FaceBSP ---
         1441 faces
         2059 leafs
    --- MakeTreePortals ---
           78 tiny portals
            0 bad portals
    --- FilterStructuralBrushesIntoTree ---
          584 structural brushes
         2548 cluster references
    --- NumberClusters ---
          988 visclusters
         2499 visportals
         3275 solidfaces
    --- WritePortalFile ---
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv.prt
    --- FloodAreas ---
            5 areas
    --- AddTriangleModels ---
    --- AddEntitySurfaceModels ---
    --- FilterDetailBrushesIntoTree ---
         4391 detail brushes
         9355 cluster references
    ----- FogDrawSurfs -----
           25 fog polygon fragments
            0 fog patch fragments
          279 fogged drawsurfs
    --- SubdivideFaceSurfaces ---
    --- FixTJunctions ---
         8359 axial edge lines
        10784 non-axial edge lines
            2 degenerate edges
    WARNING: Degenerate T-junction edge found, fixing...
    WARNING: Degenerate T-junction edge found, fixing...
         3690 verts added for T-junctions
        52684 total verts
        11853 naturally ordered
          962 rotated orders
          103 can't order
            2 broken (degenerate) surfaces removed
    --- ClassifyEntitySurfaces ---
    --- TidyEntitySurfaces ---
          108 empty or malformed surfaces deleted
    --- MakeEntityDecals ---
     (0)
            0 decal surfaces
    --- MakeEntityMetaTriangles ---
    0...1...2...3...4...5...6...7...8...9... (0)
        12916 total meta surfaces
        10685 stripped surfaces
         2231 fanned surfaces
            0 patch meta surfaces
        54905 meta verts
        31304 meta triangles
    --- TidyEntitySurfaces ---
        12916 empty or malformed surfaces deleted
    --- SmoothMetaTriangles ---
    0...1...2...3...4...5...6...7...8...9... (0)
         1094 smoothed vertexes
    --- MergeMetaTriangles ---
    0...1...2...WARNING: Flipped triangle: (  -696 -10112   1408) (  -648 -10272   1152) (  -696 -10112   1408)
    3...4...5...6...7...8...9... (1)
         8374 surfaces merged
       127825 vertexes merged
    --- FilterDrawsurfsIntoTree ---
        18940 references
         8888 (8888) emitted drawsurfs
        10685 stripped face surfaces
         2231 fanned face surfaces
            0 surface models generated
            0 SURFACE_BAD surfaces
            0 SURFACE_FACE surfaces
           99 SURFACE_PATCH surfaces
          415 SURFACE_TRIANGLES surfaces
            0 SURFACE_FLARE surfaces
            0 SURFACE_FOLIAGE surfaces
            0 SURFACE_FORCED_META surfaces
         8374 SURFACE_META surfaces
            0 SURFACE_FOGHULL surfaces
            0 SURFACE_DECAL surfaces
        88530 redundant indexes supressed, saving 345 Kbytes
    --- FixBrushSides ---
    --- EndModel ---
    Fog 0 has visible side 3
          331 light entities stripped
        50980 BSP planes
    --- WriteSurfaceExtraFile ---
    Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.srf
    Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
    Storing lightgrid: 0 points
    Wrote 8.5 MB (8912428 bytes)
           20 seconds elapsed
    Disconnecting
    Connection closed.
    Setting up
    Listening...
    === running BSP command ===
      "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2"  -connect 127.0.0.1:39000  -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt "H:/Games/JKA/GameData/Base/maps/ffa_crv.map" 
    Connected.
    3 threads
    Q3Map         - v1.0r (c) 1999 Id Software Inc.
    Q3Map (ydnar) - v2.5.8
    GtkRadiant    - v1.3.12-beta Sep 30 2003 21:17:43
    Through a colored lens, darkly
    VFS Init: H:/Games/JKA/GameData//base/
    
    --- Vis ---
    saveprt = true
    Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
    Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.prt
       988 portalclusters
      2499 numportals
      3275 numfaces
      4998 active portals
         0 hint portals
    visdatasize:126472
    
    --- BasePortalVis (4998) ---
    0...1...2...3...4...5...6...7...8...9... (1)
          6 average number of passages per leaf
          9 MB required passage memory
    
    --- CreatePassages (4998) ---
    0...1...2...3...4...5...6...7...8...9... (0)
    
    --- PassagePortalFlow (4998) ---
    0...1...2...3...4...5...6...7...8...9... (5)
    creating leaf vis...
    Total visible clusters: 258839
    Average clusters visible: 261
    Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
    Storing lightgrid: 0 points
    Wrote 8.6 MB (9038900 bytes)
            6 seconds elapsed
    Disconnecting
    Connection closed.
    Setting up
    Listening...
    === running BSP command ===
      "H:/Games/JKA/GtkRadiant-1.6.4-20131213/q3map2" -v  -connect 127.0.0.1:39000  -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -samples 2 -shade-filter "H:/Games/JKA/GameData/Base/maps/ffa_crv.map"
    Connected.
    3 threads
    Q3Map         - v1.0r (c) 1999 Id Software Inc.
    Q3Map (ydnar) - v2.5.8
    GtkRadiant    - v1.3.12-beta Sep 30 2003 21:17:43
    Through a colored lens, darkly
    --- InitPaths ---
    VFS Init: H:/Games/JKA/GameData//base/
    
    --- Light ---
    Fast mode enabled
    Adaptive supersampling enabled with 2 sample(s) per lightmap texel
    WARNING: Unknown option "-shade-filter"
    Map has shader script H:/Games/JKA/GameData/Base/maps/../shaders/q3map2_ffa_crv.shader
    entering shaders/shaderlist.txt
    entering shaders/shaderlist.txt (2)
    entering shaders/curvesky.shader
    entering shaders/bespin.shader
    entering shaders/bounty.shader
    entering shaders/byss.shader
    entering shaders/cairn.shader
    entering shaders/common.shader
    entering shaders/danger.shader
    entering shaders/decals.shader
    entering shaders/desert.shader
    entering shaders/doomgiver.shader
    entering shaders/factory.shader
    entering shaders/flares.shader
    entering shaders/fogs.shader
    entering shaders/h_evil.shader
    entering shaders/hoth.shader
    entering shaders/imp_mine.shader
    entering shaders/impdetention.shader
    entering shaders/imperial.shader
    entering shaders/jnegretetest.shader
    entering shaders/kejim.shader
    entering shaders/korriban.shader
    entering shaders/models.shader
    entering shaders/mp.shader
    entering shaders/narshaddaa.shader
    entering shaders/nar_streets.shader
    entering shaders/quicktrip.shader
    entering shaders/rail.shader
    entering shaders/rbettenbergtest.shader
    entering shaders/rift.shader
    entering shaders/rocky_ruins.shader
    entering shaders/rooftop.shader
    entering shaders/sandcrawler.shader
    entering shaders/siege.shader
    entering shaders/skies.shader
    entering shaders/stu.shader
    entering shaders/system.shader
    entering shaders/taspir.shader
    entering shaders/tests.shader
    entering shaders/vjun.shader
    entering shaders/wedge.shader
    entering shaders/yavin.shader
         2239 shaderInfo
    Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
    Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.srf
    WARNING: Couldn't find image for shader textures/taspir/ore_lightemitting_lavapool
    --- LoadMapFile ---
    Loading H:/Games/JKA/GameData/Base/maps/ffa_crv.map
    entering H:/Games/JKA/GameData/Base/maps/ffa_crv.map
          352 light entities
    --- SetupBrushes ---
         4724 opaque brushes
    --- SetupSurfaceLightmaps ---
         9543 surfaces
         7960 raw lightmaps
          612 surfaces vertex lit
         8931 surfaces lightmapped
         8704 planar surfaces lightmapped
          136 non-planar surfaces lightmapped
           91 patches lightmapped
            0 planar patches lightmapped
    --- SetupTraceNodes ---
       345923 trace windings
       647595 trace triangles
       195890 trace nodes
        97409 leaf nodes
            3 average windings per leaf node
           32 max trace depth
    --- SetupGrid ---
    Grid size = { 64, 64, 64 }
    Storing adjusted grid size
       992979 grid points
    --- CreateLights ---
    Sun: textures/skies/curvesky
          336 point lights
           16 spotlights
         2286 diffuse (area) lights
            1 sun/sky lights
    --- SetupEnvelopes (fast) ---
         3285 total lights
          299 culled lights
    --- TraceGrid ---
    0...1...2...3...4...5...6...7...8...9... (111)
    123 x 207 x 39 = 992979 grid
    137235436 grid points envelope culled
       313984 grid points bounds culled
    --- MapRawLightmap ---
    0...1...2...3...4...5...6...7...8...9... (11)
      9720399 luxels
      4505640 luxels mapped
      2086249 luxels occluded
    --- SetupEnvelopes (fast) ---
         3284 total lights
            1 culled lights
    --- IlluminateRawLightmap ---
    0...1...2...3...4...5...6...7...game name            : 'Jedi Academy and mods'
    game file            : 'ja.game'
    game path            : 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/'
    base game            : 'base'
    engine path          : 'H:/Games/JKA/GameData/'
    executables path     : 'H:/Games/JKA/GameData/'
    engine               : 'quake3.exe'
    shaderlist           : 'shaders\shaderlist.txt'
    caulk shader         : 'textures/system/caulk'
    prefix               : ''
    default texture scale: 0.25
    single eclass load   : No
    patches supported    : Yes
    8...9... (1502)
            0 luxels illuminated
    --- IlluminateVertexes ---
    0...1...2...3...4...5...6...7...8...9... (7)
        76737 vertexes illuminated
      1234154 lights plane culled
      5676028 lights envelope culled
            0 lights bounds culled
     19382373 lights cluster culled
    --- StoreSurfaceLightmaps ---
    Subsampling...collapsing...sorting...allocating...storing...
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0000.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0001.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0002.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0003.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0004.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0005.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0006.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0007.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0008.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0009.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0010.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0011.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0012.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0013.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0014.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0015.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0016.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0017.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0018.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0019.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0020.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0021.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0022.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0023.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0024.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0025.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0026.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0027.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0028.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0029.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0030.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0031.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0032.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0033.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0034.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0035.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0036.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0037.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0038.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0039.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0040.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0041.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0042.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0043.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0044.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0045.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0046.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0047.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0048.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0049.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0050.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0051.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0052.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0053.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0054.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0055.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0056.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0057.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0058.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0059.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0060.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0061.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0062.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0063.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0064.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0065.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0066.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0067.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0068.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0069.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0070.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0071.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0072.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0073.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0074.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0075.tga
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    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0312.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0313.tga
    writing H:/Games/JKA/GameData/Base/maps/ffa_crv/lm_0314.tgaprojecting...done.
      7105494 luxels used
      8617984 luxels stored (82.45 percent efficiency)
         1582 identical surface lightmaps, using 933213 luxels
            0 vertex forced surfaces
            0 vertex approximated surfaces
          526 BSP lightmaps
          526 total lightmaps
         1889 unique lightmap/shader combinations
    Writing H:/Games/JKA/GameData/Base/maps/ffa_crv.bsp
    Storing lightgrid: 992979 points
    Wrote 36.6 MB (38339184 bytes)
         1994 seconds elapsed
    Disconnecting
    Connection closed.
    Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/global.pref'
    Wrote XML property file 'H:/Games/JKA/GtkRadiant-1.6.4-20131213/installs/JAPack/game/local.pref'
    Saving map to H:/Games/JKA/GameData/Base/maps/ffa_crv.map
    Map_SaveFile: H:/Games/JKA/GameData/Base/maps/ffa_crv.map
    Saved in 0.28 second(s).
    
    

     

    Ingame it looks like that:

     

     

    d4o6wxcx.jpg

     

    nutks6nf.jpg

     

     

     

    Maybe is it because a shader is broken?? This is my shader file:

     

     

    textures/texcurve/water
    {
    	qer_editorimage textures/texcurve/water.tga
    	qer_trans 0.5
    	sort banner
    	surfaceparm water
    	surfaceparm nonsolid
    	surfaceparm nomarks
    	surfaceparm trans
    	q3map_material water
    	deformvertexes normal 0.1 1.85
    	deformvertexes wave 128 sin 0 1.5 0.3 2
    	{
    		map textures/texcurve/water_envmap.tga
    		tcGen environment
    		blendFunc GL_ONE GL_ONE
    	}
    	{
    		map textures/texcurve/water_envmap.tga
    		tcGen environment
    		blendFunc GL_DST_COLOR GL_ZERO
    	}
    	{
    		map $lightmap
    		blendFunc GL_DST_COLOR GL_ZERO
    	}
    }
    
    textures/rgoer_coruscant/water_nodraw
    {
    	qer_editorimage textures/system/nodraw
    
    	qer_trans 0.5
    	surfaceparm nomarks
    
    	surfaceparm nodraw
    
    	surfaceparm water
    	surfaceparm trans
    
    	q3map_nolightmap
    }
    
    textures/texcurve/glassshadow
    {
    qer_editorimage textures/texcurve/glass
    surfaceparm alphashadow
    surfaceparm nomarks
    surfaceparm nonsolid
    surfaceparm trans
    q3map_shadeangle 179
    q3map_nonplanar
    cull disable
    //q3map_lightmapaxis z
    //q3map_tcgen ivector ( 142 0 0 ) ( 0 142 0 )
    {
    map textures/texcurve/glass
    depthWrite
    alphaFunc GE128
    }
    {
    map $lightmap
    blendfunc filter
    tcGen lightmap
    depthFunc equal
    }
    }
    
    textures/texcurve/grassshader
    {
    	qer_editorimage	textures/texcurve/grass_ground
    	q3map_material	ShortGrass
    	cull	twosided
        {
            map $lightmap
        }
        {
            map textures/texcurve/grass_ground
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/grass2
                surfaceSprites vertical 16 8 26 500
                ssFademax 9999
                ssFadescale 2
                ssVariance 1 2
                ssWind 0
            alphaFunc GE192
            blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
            depthWrite
            rgbGen vertex
        }
    }
    
    
    textures/texcurve/sandshader
    {
    	q3map_shadeangle	150
    	qer_editorimage	textures/texcurve/sand
    	q3map_material	Gravel
    	q3map_nolightmap
    	q3map_nonplanar
    	q3map_onlyvertexlighting
        {
            map textures/texcurve/sand
            rgbGen vertex
        }
    }
    
    textures/skies/curvesky
    {
    	qer_editorimage	textures/skies/sky
    	q3map_surfacelight	35
    	sun 0.75 0.79 1 30 10 40
    	qer_editorimage	textures/skies/sky.tga
    	surfaceparm	sky
    	surfaceparm	noimpact
    	surfaceparm	nomarks
    	notc
    	q3map_nolightmap
    	skyParms	textures/texcurve/sjctat 1024 -
    }
    
    textures/texcurve/screen2
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/screen2
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/screen2_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/lightsaber_luke
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/lightsaber_luke
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/lightsaber_luke_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/episode7
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/episode7
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/episode7_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/screen7
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/screen7
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/screen7_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/screen3
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/screen3
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/screen3_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/screen4
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/screen4
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/screen4_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/2
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/2
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/2_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/3
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/3
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/3_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/4
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/4
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/4_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/6
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/6
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/6_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/7
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/7
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/7_glow
            blendFunc GL_ONE GL_ONE
            glow
            rgbGen wave sin 1 0.15 0 8
        }
    }
    
    textures/texcurve/green
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/green
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/green_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    textures/texcurve/white
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/white
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/white_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    textures/texcurve/blue
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/blue
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/blue_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    textures/texcurve/yellow
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/yellow
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/yellow_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    
    textures/texcurve/red
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/red
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/red_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    textures/texcurve/archives
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/archives
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/archives_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    textures/texcurve/1
    {
        {
            map $lightmap
        }
        {
            map textures/texcurve/1
            blendFunc GL_DST_COLOR GL_ZERO
        }
        {
            map textures/texcurve/1_glow
            blendFunc GL_ONE GL_ONE
            glow
        }
    }
    
    

     

    Has someone a solution for it? PLEASE I can't finish my work :(

  5. Hey guys,

     

    I try to get the x64 version of q3map2 x64 edition to work.. in my gtkradiant directory I have the x64 folder  with the q3map2.exe 64bit edition and such files. When I copy them over the 32bit q3map2.exe version and the other files too, it doesnt work. Ok, I have downloaded some -dll files from the internet. Gtkradiant starts but the compiler doest work.. It crashes while I click on a compile option in Gtk..

     

    Has somebody an instruction to get the 64bit version work?

     

    Thanks!

     

    --EDIT-- I get it work by:

     

    copied q3map2 64bit files (-->  q3map2.exe ; zlib1.dll ; libpng14-14.dll ; libintl-8.dll ; libglib-2.0-0.dll) to your base folder and open cmd with admin rights (right-click, open as admin) or write a .bat file.

     

    and then I used this:

    q3map2 -v # -game ja -fs_basepath "H:/Games/JKA/GameData/" -meta maps/ffa_crv
    
    q3map2 # -game ja -fs_basepath "H:/Games/JKA/GameData/" -vis -saveprt -fast maps/ffa_crv
    
    q3map2 -game ja -fs_basepath "H:/Games/JKA/GameData/" -light -fast -super 2 -filter maps/ffa_crv
    
    Is this correct or are there better compile options?

     

    And when I compile my map it looks like this ingame

     

     

    aca998e24b.jpg

     

     

    What did I do wrong?? Help please...

     

    Anyway, the x64 version of q3map2 works very well.

  6. Hi everybody,

     

    i am working on a new mapping project and i need a grass model so that it looks like real grass. i can't find anything.. the only thing i found is grass in 3ds format.. i tried to convert it with blender and md3 plugin to .md3 file format.

     

    i mean a  model like that: http://tf3dm.com/3d-model/grass-49206.html

     

    please someone know a tutorial or way to get it work with gtkradiant and ingame with jka?

     

    thank you :)

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