Jump to content

dvg94

Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by dvg94

  1. Having trouble loading up rend2 in mp

    --- ambient sound initialization ---
    Sound memory manager started
    VM_Create: uix86.dll failed!
    VM_CreateLegacy: uix86.dll succeeded
    ^3menu file not found: ui/mb_menus.txt, using default
    --- Common Initialization Complete ---
    Winsock Initialized
    Hostname: Daan-PC
    IP: 192.168.178.18
    Opening IP socket: localhost:29070
    ]cl_renderer rd-rend2; vid_restart
    cl_renderer will be changed upon restarting.
    ----- Initializing Renderer ----
    Trying to load "rd-rend2_x86.dll" from "C:\GOG Games\Star Wars Jedi Knight - Jedi Academy\GameData"...
    Mismatched REF_API_VERSION: expected 8, got 9
    Closing SDL audio device...
    SDL audio device shut down.
    Couldn't initialize refresh
    

    Can you guys help me?

  2. I have only really used the template that was there, which means having certain extensions behind the file name (like _action or something like that) music dynamicly cuts between a "peace" theme and an "action" theme. The actions theme fades in and out whenever the player enters combat or leaves combat.

  3. Due to time constraints I am once again turning to jedi academy to create some panorama's I need for a VR project.

    I have tried the method of taking different screenshots while adjusting the horz angle of the camera and then stitching them together using the Photmerge option in photoshop which gave me some results

    Worst:

    ClAkUOL.jpg

     

    Best thus far:

    nruZQzF.jpg

     

    The last one works somewhat decent in Holobuilder but I want to know if there's a way to somehow automate this or get better results

     

    This is a perfect spherical panorama (the one I need):

    02-VikingVillage_thumb-1024x512.jpg

     

    Can anyone here help me?

     

    Regards,

    Dvg94

    Smoo likes this
  4. Using a misc_cubemap in my map, with cube mapping enabled in rend2, causes this to happen (with and without a specular stage):

     

    cubemap1.png

     

    I had that before I got the cubemaps working, I had to set r_basespecular to 0.4 (default) in order to fix it.

  5. So I gave REND2 a try, with a lot of help of Xycaleth (sorry to have bothered you so much mate ;p).
    It gave me a lot interesting results, but also a lot of problems.
     
    I'll start with the good bits, my marble floor finally looks like marble:
     
    ykmRzq1.jpg

     

    Tj0gqIo.jpg

     

    gVHQZMX.jpg

     

    I used a mix of specular and parallax mapping in my shader (prefab shader from the rend2 readme)

    I also 3 misc_cubemaps to my ''throne room'' and that really helps reflection to look good.

     

    but now, on to the ''not so good'' part, I can't get parallax/bumpmapping to work properly:

     

    QdLIks8.jpg

     

    As you can see it doesn't look nice, and I know it's my fault, I probably f'ed something up in either the shader or the normal/parallax map (maybe even both)

    So I need some help with this.

     

    here's the diffuse:

    nPsLiuo.jpg

     

    here are the normal map + the parallax in alpha of the normal map

    0mHSWMw.jpg

    YCIrY5p.png

     

    and here's the specular map (I don't think that's the problem though)

    9IHmeWX.jpg

     

    and finally here's the shader:

    textures/dvg_got/wall1
        {
            qer_editorimage textures/dvg_got/wall1.jpg
            {
                map textures/dvg_got/wall1.jpg
                rgbgen identity
            }
            {
                stage normalparallaxmap
                map textures/dvg_got/wall1_n.png
                normalScale 1 1
                parallaxDepth 0.04
            }
            {
                stage specularmap
                map textures/dvg_got/wall1_s.png
                specularReflectance 0.2
                specularExponent 32
            }
            {
                map $lightmap
                blendfunc GL_DST_COLOR GL_ZERO
            }
    }
    Boothand likes this
×
×
  • Create New...