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SanguineHipster

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Everything posted by SanguineHipster

  1. I've recently been trying my hand at getting JO's SP campaign to work in JA, and have managed to get it mostly working with a find & replace in the scripts and the BSPs, which fixes most of the navigation issues. Aside from a few bugs, and animation issues in cinematics, the game is largely playable. What I'm really trying to figure out is A) how to get objectives to show up, and B) if it's possible to write mission briefings for JO levels. I was also wondering about trying to fix Galak's spawning by creating a new NPC and referring to that instead in the BSP files. If I'm correct, that should work without needing to edit the source files, right? Incidentally, if anyone's interested, it's possible to hex edit the water on yavin_swamp.bsp and yavin_canyon.bsp so that you no longer skate along it like ice. For the textures: yavin/swater1_2sided yavin/swater_opaque_bottom change the last few bytes from 40 00 00 01 to 40 00 00 00, and watch as it now works like water.
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