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Scorpion

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Everything posted by Scorpion

  1. I didn't mean to piss you off, Eezstreet. I may delete my thread if you wish. By the way aren't we derailing this a bit?
  2. Erm, you shouldn't supply anyone "willing to try". Trust me, modellers can be lazy. Sometimes they'll have interest in a project and then they look at it and they're like "Oh, nothing to start with. Probably not worth it anyway". So maybe you should just show some pictures, people will look at it, discuss it between themselves, see how hard it would be and see if anyone is interested in stepping up.
  3. ...What SourceForBehavEd directory ? There is no such directory. Edit After a bit of research turns out released the SDK in a hurry and didn't include it. Anyone has it ? Edit Downloaded the JKSDK fixed version from JKHub and got the files from there. People must've thought it was funny to release Radiant with the tools and not include gamesource and sourceforbehaved. Haha. Edit Scripted. No errors. Trigger triggers target_scriptrunner and...no cinematic runs. nothing happens. I just spawn and nothing happens.
  4. Alright, thanks. I could open them on Notepad ++ though. Copied it out into another intro.icarus (i was editing academy1 intro) and... edited the subtitles alot. xD Still I have no clue as to how to code in behavEd i just can't figure it out. I click around the buttons but nothing happens [Edit:Configed my BehavEd, can mess around with it, but I'm still confused as to what to do .] And even with mr.wonko's great instructions i'm still kinda confused. You gave me a nice starting point, but a bit loose-ended. Mind including an example? No offense or anything, don't mean to sound rude, just asking for help Edit When I add a set type or open expr (whatever that means) it keeps saying INCLUDE ERROR which is really bothering me. In the files i'm opening, for example, when they talk, it says "sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/01kyk009.mp3" );". Mine says "sound (INCLUDE_ERROR, "sound/chars/kyle/taunt1.mp3");"
  5. Although the JAScripts and the stuff in their folders were all .icarus
  6. So how do you export to icarus? when I export it exports as .txt, not icarus.
  7. Ah, alright. Thanks!
  8. Thank you soooooooooooooooooooooooooo much @mrwonko! Edit Halp, I can't open .icarus in BehavEd, or even write in it. It refuses to open it. It doesn't search for .icarus, it searches for Icarus Scripts. and it can't detect the stuff in JAscripts.zip (academy1, where luke talks, etc.) Just can't open it. And I can't write my own.
  9. I do believe it is
  10. No no no. That's not how it works. They use navpoints and stuff in maps to move characters, and use BehavEd scripts to move characters, do animations, etc. I just don't know how to script in BehavEd. You could record it, but you have less control at certain points, and cutscenes have more quality.
  11. Thanks anyway. I need all the help I can get... Edit I'm using internetarchive.org to access some of the deadlinks from yahoo geocities. http://web.archive.org/web/20090809154051/http://geocities.com/kengomaps/tutorials.html It kinda works,but some images are dead, and the page is kinda destroyed because it's internetarchive...It's hard to manage around and follow, so I still need help. Edit Talks about camera angles but it doesn't teach you how to move characters around and make them play animations :/
  12. Finished it yesterday, about 5 minutes after I read this thread. It's really not that hard. Here's how to get out of the sewers.(Not including bonuses, if you want them, don't be lazy and search ) Sewers Alright, run towards the room with the levers. Pull the one that you can interact with, now turn back. There should be a sewer pipe that you can use force pull on. Pull the grating and get inside. (Pretty straight forward, and then...stranded again) Alright. You should have just fought 3 cultists, and your passageway is blocked. Look up to the ceiling and there should be a hole. Jump up, activate the fans,come down and force speed through them.The rest is spoilers... have fun.
  13. I'm working on my mod project, and I need to do a couple of cutscenes. Intro, etc. Basically, I want to move a ship into a certain position, then I need to cut to two characters, one jumps towards the other and the other steps back. (Anyway, that's details) Anyway, I do not know how to do cutscenes.I searched google but found nothing but dead links. I also searched the tutorials here and...nothing? There are no cutscene tutorials. I'd very much appreciate if someone would explain it to me, or create a tutorial and link it to me.
  14. EasyGen bugs up on me for some reason, but thanks for the shaped one. I searched around and didn't find it in the mapping section. Weird..., thanks!
  15. Thank you <3 :3 (No homo)
  16. Alright, how about we forget I said anything (Although I'd very much like if you'd consider my suggestion :3)
  17. I'm just saying, perhaps have like CV Mod > Wip then have Map subforum, Weapons subforum, and in there, have all the different threads perhaps? or have in the WIP different threads (weapons, maps, like i said before) and with everything of that category in it seperated like Map 1 [spoiler of map 1] etc. Anyway, sorry about that, and I may have gone over the top. Once again I apologize.
  18. Perhaps I should. But even then, wouldn't it be rather more organized? I'm just giving a tip, y'know? Sorry if I offended you or something.
  19. Botdra, it loks great and all -- but please, make ONE thread with all your CV maps. You're pestering the forums with Castlevania threads :/
  20. @CaptainCrazy being such a great guy, is helping me out alot with the Texture department. Unfortunately I still need someone to help me with Terrain.
  21. Teach me master
  22. @CaptainCrazy I've tried making maps outta models (I agree, they look better >.>) but I have 3DS Max 2014 so it doesn't support JKA. And yes. I've tried making my own textures. But GTKRadiant is a b****. It finds the folder, opens it, and it shows NOTHING inside. I've tried .png, .jpg, .tga, EVERYTHING. Nothing works -.-. Sigh. I've followed all the tutorials on this site and nothing works. And I wish I could model decently. I've tried using gmax for JKA modelling since it's identical to 3DSM but the menus are invisible unless I scroll the mouse on them, and some controls are different. Also everything is red so it hurts my eyes :<. If only I had a mentor that could help me privately real time XD. I also model for Hammer FYI, so maybe we could work together, and y' could teach me to model, perhaps. P.S.:The JAWA clan site always shows me notifications in real time, JKHub has a delay of like, 10 minutes. What's up with that? P.P.S.:Do you have like, xFire,Skype,Steam or something we can talk on instead of over the forums?
  23. I'd appreciate that, thanks. But I find making terrain in hammer rather easy. For normal sandy or snowy terrain just use the Noise tool, if something happens, use the saw tool, if you want to make a higher dune, increase it. Don't see the problem
  24. Alright, so: Textures I'm working on a brand new project (a mod! ) and I need some snow textures! Now, for some reason, opening the hoth folder crashes GTKRadiant, so that won't do. And I was wondering if there was some kind of site, like a repository for JK/GTKRadiant textures? Or does someone have some nice snow textures they could hand me? Terrain In this topic I'm just entirely clueless. How, and how do I make it look good? Is there some kind of tool, similar to Hammer (from VALVe) that creates Noise to generate terrain, or something?
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