Corto Posted September 19, 2017 Posted September 19, 2017 I know the vainilla Jedi Outcast/Academy has a limit of a thousand vertices per surface for .md3 models, I think it´s much higher for .glm models. Which forces me to split .md3 models in several pieces in order to remain inside those limits while pushing the polycount. Now, is that limit higher in OpenJK? What are the current contraints for content creation? Is there a document that consolidates all this data? Thanks!
ensiform Posted September 19, 2017 Posted September 19, 2017 It remains the same as it's tied to the overall rendering pipeline arrays.
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