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Player starts with no force power


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Posted

Sorry if someones already asked this question and I didn't see it but I'm making a map and every time I load up the map I have no force power.

And I don't mean it starts at zero and fills up to 100 I mean there's nothing there. Anyone know what I'm missing?

Posted

You can set the player's force powers with an Icarus script. Target your info_player_start at a target_scriptrunner and use the affect and set commands in BehavEd to set the user's force powers. I think by default the user's force powers are all at level 0, unless you have some saves from a previous playthrough, then your force powers/playermodel/sabers will default to whatever you had in those saves. What is this for? Are you making a SP mod?

Tempust85 likes this
Posted

Check out the JK2 script source and find the kejim level start script if you want to remove all powers or just make an affect player script that sets which force powers you want to have.

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