StarWarsBeta1 Posted November 20, 2016 Posted November 20, 2016 Sorry if someones already asked this question and I didn't see it but I'm making a map and every time I load up the map I have no force power.And I don't mean it starts at zero and fills up to 100 I mean there's nothing there. Anyone know what I'm missing?
DarthStevenus Posted November 21, 2016 Posted November 21, 2016 You can set the player's force powers with an Icarus script. Target your info_player_start at a target_scriptrunner and use the affect and set commands in BehavEd to set the user's force powers. I think by default the user's force powers are all at level 0, unless you have some saves from a previous playthrough, then your force powers/playermodel/sabers will default to whatever you had in those saves. What is this for? Are you making a SP mod? Tempust85 likes this
Tempust85 Posted November 22, 2016 Posted November 22, 2016 Check out the JK2 script source and find the kejim level start script if you want to remove all powers or just make an affect player script that sets which force powers you want to have.
StarWarsBeta1 Posted November 23, 2016 Author Posted November 23, 2016 Thanks for the help. I had a feeling that's what I needed to do but I wasn't sure.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now