DarthStevenus Posted October 27, 2016 Posted October 27, 2016 Like the title says, I'm trying to make the doors in my map have a nice specular shader. The shader works fine on normal brushes, but when I put it on an actual door entity, it behaves strangely. On my laptop, the spec map doesn't seem to show at all. On my desktop, I will stand a certain distance away from the door and not see the spec map, then when I take a few steps closer it will quickly pop in. Is there some key I have to set on the door entities?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now