DarthStevenus Posted October 13, 2016 Posted October 13, 2016 Seems like every time I try to make an effect in EffectsEd lately there is some issue with the alpha and RGB values. Like the effect I was just working on, I was using the gfx/effects/wcloud texture with my own shader: textures/ds_common/hint_cloud { qer_editorimage textures/ds_common/hint_cloud surfaceparm forcesight surfaceparm trans surfaceparm nonsolid surfaceparm noimpact surfaceparm nomarks { clampmap textures/ds_common/hint_cloud blendFunc GL_ONE GL_ONE glow rgbGen wave inversesawtooth 0 1.1 0 0.7 } } Modulate RGB value with alpha value was checked, pick start/end in color cube was checked. Min and max for RGB starting values were orange and purple, picked from the color swatches. Min and max starting values for alpha were both 0.1, min and max end values were 0. Transition was linear. The effect looked correct while playing it in EffectsEd, but when I see it in game, the color is still the default white from the original texture, and it's full opacity and doesn't fade to full transparency. Here's the full efx file: repeatDelay 300 Particle { count 1 2 life 2000 4000 rotationDelta -2 2 rgb { start 1 0 1 1 0.502 0.251 } alpha { start 0.1 end 0 flags linear } size { start 7 12 end 30 40 flags linear } shaders [ textures/ds_common/hint_cloud ] } What am I doing wrong?
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