Guest Redemption Posted July 1, 2016 Posted July 1, 2016 Hello, I have edited adding the fast lunge attack to all styles but in-game, force lightning no longer lasts its duration, It just stops after a ms... So I removed the edited bg_panimate file and all is well with lightning again, but there are a lot I've modded in bg_panimate and I would want to have my edits working alongside proper lightning. I tested with only one alteration in bg_panimate (adding lunge), it seems editing this file messes up lightning Can anyone help? Kind Regards,
Dusty Posted July 3, 2016 Posted July 3, 2016 Can you post the parts of the file you changed? Sometimes if I can't remember exactly what I edited I use the GitHub Desktop application to help me look over any changes I made to a file, as it gives me a comparison between my own local edits and the older version of the file.
Solution Guest Redemption Posted July 3, 2016 Solution Posted July 3, 2016 Hi Dusty, thank you for you're help. By just you replying with "exactly what I edited" made me take another look at it... Looking at my edited if statement/argument, closer scrutiny showed that I hadn't placed the brackets correctly I've got it working correctly now All animations, animate accordingly to plan. So to me it seems the first 2 brackets at the start of the "if" statement says that there are 2 arguments/statements and the brackets at the end are the closing brackets of all arguments/statements involved. if ((pm->ps->saberAnimLevel == FORCE_LEVEL_1 || (pm->ps->saberAnimLevel == FORCE_LEVEL_2 || (pm->ps->saberAnimLevel == FORCE_LEVEL_3 || (pm->ps->saberAnimLevel == FORCE_LEVEL_4 || (pm->ps->saberAnimLevel == FORCE_LEVEL_5 || (pm->gent) && (pm->gent->client) && (pm->gent->client->NPC_class == CLASS_DESANN) && !Q_irand(0, 2)))))) Kind Regards
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