ScoffingYayap Posted June 21, 2016 Posted June 21, 2016 Hey everyone, I've gotten back into this game after quite a few years, and decided to tiptoe into the modding aspect. I wanted to differentiate the stormtrooper classes (stofficer, stcommander, etc) with different colored shoulder pauldrons. I have .jpgs for black, orange, white, and red. I'm having trouble assigned them to each variant. For example, I want rockettrooper to have a red pauldron. I've put the red shoulder pauldron image in the stormtrooper model folder and added it to the .skin file accordingly, and in the npcs.cfg I have everything set to what I believe is correct. However, in game the rockettrooper (Along with all the other variants) instead show up with NO pauldron. Here is what I have for the rockettrooper npc RocketTrooper { playerModel stormtrooper surfOn torso_pauldron_off_red health 60 headPitchRangeDown 30 reactions 5 aim 5 move 5 aggression 5 evasion 5 intelligence 5 rank ensign scale 110 playerTeam enemy enemyTeam player // race klingon class stormtrooper height 68 crouchheight 52 walkSpeed 51 runSpeed 200 snd st3 sndcombat st3 sndextra st3 yawspeed 100 walkSpeed 55 runSpeed 200 dismemberProbHead 0 dismemberProbArms 10 dismemberProbLegs 0 dismemberProbHands 20 dismemberProbWaist 0 } And here is what I have in the stormtrooper .skin file hips,models/players/stormtrooper/trooper-armor.jpg torso,models/players/stormtrooper/trooper-armor.jpg torso_pauldron_off_orange,models/players/stormtrooper/shoulder-orange.jpg torso_pauldron_off_black,models/players/stormtrooper/shoulder-black.jpg torso_pauldron_off_white,models/players/stormtrooper/shoulder-white.jpg torso_pauldron_off_red,models/players/stormtrooper/shoulder-red.jpg torso_body,models/players/stormtrooper/trooper-armor.jpg head,models/players/stormtrooper/helmet.jpg head_face,models/players/stormtrooper/helmet.jpg r_arm_shoulder,models/players/stormtrooper/trooper-armor.jpg r_arm,models/players/stormtrooper/trooper-armor.jpg r_arm_sleeve,models/players/stormtrooper/arms.jpg r_hand,models/players/stormtrooper/trooper-armor.jpg r_hand_plate,models/players/stormtrooper/trooper-armor.jpg l_arm,models/players/stormtrooper/trooper-armor.jpg l_arm_sleeve,models/players/stormtrooper/arms.jpg l_hand,models/players/stormtrooper/trooper-armor.jpg l_hand_plate,models/players/stormtrooper/trooper-armor.jpg l_arm_shoulder,models/players/stormtrooper/trooper-armor.jpg l_leg,models/players/stormtrooper/trooper-armor.jpg l_leg_knee,models/players/stormtrooper/trooper-armor.jpg r_leg,models/players/stormtrooper/trooper-armor.jpg r_leg_knee,models/players/stormtrooper/trooper-armor.jpg hips_holster,models/players/stormtrooper/trooper-armor.jpg hips_augment,models/players/stormtrooper/trooper-armor.jpg torso_augment,models/players/stormtrooper/trooper-armor.jpg torso_body_augment,models/players/stormtrooper/trooper-armor.jpg torso_waist,models/players/stormtrooper/trooper-armor.jpg r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga r_arm_cap_torso_off,models/players/stormtrooper/caps.tga l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga l_arm_cap_torso_off,models/players/stormtrooper/caps.tga torso_cap_head_off,models/players/stormtrooper/caps.tga torso_cap_hips_off,models/players/stormtrooper/caps.tga torso_cap_l_arm_off,models/players/stormtrooper/caps.tga torso_cap_r_arm_off,models/players/stormtrooper/caps.tga head_cap_torso_off,models/players/stormtrooper/caps.tga hips_cap_l_leg_off,models/players/stormtrooper/caps.tga hips_cap_torso_off,models/players/stormtrooper/caps.tga hips_cap_r_leg_off,models/players/stormtrooper/caps.tga l_leg_cap_hips_off,models/players/stormtrooper/caps.tga r_leg_cap_hips_off,models/players/stormtrooper/caps.tga Any suggestions? *This is Jedi Outcast
Solution mrwonko Posted June 22, 2016 Solution Posted June 22, 2016 The part in front of the comma is the name of the surface you're applying a texture to, you mustn't change that. Instead you can have multiple .skin files (at least in Jedi Academy) for each variant.
ScoffingYayap Posted June 23, 2016 Author Posted June 23, 2016 The part in front of the comma is the name of the surface you're applying a texture to, you mustn't change that. Instead you can have multiple .skin files (at least in Jedi Academy) for each variant. That's what I ended up doing. Thanks!
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