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Editing shoulder pauldrons


Go to solution Solved by mrwonko,

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Posted

Hey everyone, 

 

I've gotten back into this game after quite a few years, and decided to tiptoe into the modding aspect.

 

I wanted to differentiate the stormtrooper classes (stofficer, stcommander, etc) with different colored shoulder pauldrons. I have .jpgs for black, orange, white, and red. I'm having trouble assigned them to each variant.

 

For example, I want rockettrooper to have a red pauldron. I've put the red shoulder pauldron image in the stormtrooper model folder and added it to the .skin file accordingly, and in the npcs.cfg I have everything set to what I believe is correct.

 

However, in game the rockettrooper (Along with all the other variants) instead show up with NO pauldron.

 

Here is what I have for the rockettrooper npc

 

 

RocketTrooper

{

playerModel stormtrooper

surfOn torso_pauldron_off_red

health 60

headPitchRangeDown 30

reactions 5

aim 5

move 5

aggression 5

evasion 5

intelligence 5

rank ensign

scale 110

playerTeam enemy

enemyTeam player

// race klingon

class stormtrooper

height 68

crouchheight 52

walkSpeed 51

runSpeed 200

snd st3

sndcombat st3

sndextra st3

yawspeed 100

walkSpeed 55

runSpeed 200

dismemberProbHead 0

dismemberProbArms 10

dismemberProbLegs 0

dismemberProbHands 20

dismemberProbWaist 0

}

 

And here is what I have in the stormtrooper .skin file

 

hips,models/players/stormtrooper/trooper-armor.jpg

torso,models/players/stormtrooper/trooper-armor.jpg

torso_pauldron_off_orange,models/players/stormtrooper/shoulder-orange.jpg

torso_pauldron_off_black,models/players/stormtrooper/shoulder-black.jpg

torso_pauldron_off_white,models/players/stormtrooper/shoulder-white.jpg

torso_pauldron_off_red,models/players/stormtrooper/shoulder-red.jpg

torso_body,models/players/stormtrooper/trooper-armor.jpg

head,models/players/stormtrooper/helmet.jpg

head_face,models/players/stormtrooper/helmet.jpg

r_arm_shoulder,models/players/stormtrooper/trooper-armor.jpg

r_arm,models/players/stormtrooper/trooper-armor.jpg

r_arm_sleeve,models/players/stormtrooper/arms.jpg

r_hand,models/players/stormtrooper/trooper-armor.jpg

r_hand_plate,models/players/stormtrooper/trooper-armor.jpg

l_arm,models/players/stormtrooper/trooper-armor.jpg

l_arm_sleeve,models/players/stormtrooper/arms.jpg

l_hand,models/players/stormtrooper/trooper-armor.jpg

l_hand_plate,models/players/stormtrooper/trooper-armor.jpg

l_arm_shoulder,models/players/stormtrooper/trooper-armor.jpg

l_leg,models/players/stormtrooper/trooper-armor.jpg

l_leg_knee,models/players/stormtrooper/trooper-armor.jpg

r_leg,models/players/stormtrooper/trooper-armor.jpg

r_leg_knee,models/players/stormtrooper/trooper-armor.jpg

 

hips_holster,models/players/stormtrooper/trooper-armor.jpg

hips_augment,models/players/stormtrooper/trooper-armor.jpg

torso_augment,models/players/stormtrooper/trooper-armor.jpg

torso_body_augment,models/players/stormtrooper/trooper-armor.jpg

torso_waist,models/players/stormtrooper/trooper-armor.jpg

 

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga

r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga

r_arm_cap_torso_off,models/players/stormtrooper/caps.tga

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga

l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga

l_arm_cap_torso_off,models/players/stormtrooper/caps.tga

torso_cap_head_off,models/players/stormtrooper/caps.tga

torso_cap_hips_off,models/players/stormtrooper/caps.tga

torso_cap_l_arm_off,models/players/stormtrooper/caps.tga

torso_cap_r_arm_off,models/players/stormtrooper/caps.tga

head_cap_torso_off,models/players/stormtrooper/caps.tga

hips_cap_l_leg_off,models/players/stormtrooper/caps.tga

hips_cap_torso_off,models/players/stormtrooper/caps.tga

hips_cap_r_leg_off,models/players/stormtrooper/caps.tga

l_leg_cap_hips_off,models/players/stormtrooper/caps.tga

r_leg_cap_hips_off,models/players/stormtrooper/caps.tga

 

 

 

 

Any suggestions?

 

*This is Jedi Outcast

  • Solution
Posted

The part in front of the comma is the name of the surface you're applying a texture to, you mustn't change that. Instead you can have multiple .skin files (at least in Jedi Academy) for each variant.

Posted

The part in front of the comma is the name of the surface you're applying a texture to, you mustn't change that. Instead you can have multiple .skin files (at least in Jedi Academy) for each variant.

 

That's what I ended up doing. Thanks!

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