ladiszlai Posted May 14, 2016 Author Share Posted May 14, 2016 Why not? It's essentially a patched version of Jedi Academy.But if you really don't want to use it, the only way to fix that problem is to cut down the vertex number of the model, or of both the playermodel and the weapon it's using.Because I want to make a mod for Jedi academy not for OpenJK (Also it puts a lot of files to my GameData folder) But I don't have mesh which more than 1000 vertex, so it shouldn't be the problem. Link to comment
mrwonko Posted May 15, 2016 Share Posted May 15, 2016 But I don't have mesh which more than 1000 vertex, so it shouldn't be the problem.No, it's just a different problem. Link to comment
ladiszlai Posted May 15, 2016 Author Share Posted May 15, 2016 I solved: I had a corrupted mesh in my model which caused the error. Link to comment
mrwonko Posted May 15, 2016 Share Posted May 15, 2016 Care to share some more detail on how it was corrupt so others can avoid it? Link to comment
ladiszlai Posted May 15, 2016 Author Share Posted May 15, 2016 Care to share some more detail on how it was corrupt so others can avoid it?It was something wrong with the normals, I just used "remove doubles" on my mesh. Link to comment
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