Bart Posted March 18, 2016 Posted March 18, 2016 Hi, just a quick question to be sure - I ran through the local tutorial (and one another), and didn't see that option, but I decided to ask anyway just to be sure. Is there any possibility to hide the saber from the menu? Not from the game completely, mind you ("notinMP" setting), but just from the menu. The saber that would be accessible through "/saber1 name", but not from the lightsaber selection screen.
Fuse294 Posted March 18, 2016 Posted March 18, 2016 Leave out the "name" part of the code. {name < ----- This line is completely removed.sabertype <type_hilt>sabermodel <model path> etc. It should look like this: single_1 { saberType SABER_SINGLE saberModel "models/weapons2/saber_1/saber_1.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor random } Bart likes this MB2 Beta Tester / MB2 FA Assistant Dev
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