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Making this for a class...


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Posted

So my texturing class has me making a room...had to have a door, a box, and something on the wall....

 

this is the WIP of what I have so far....

 

Done in Maya 2013

 

 

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In my opinion the portals are the best part so far.

MUG likes this
Posted

Looks pretty good, and I love that you've chosen a Portal theme =3. But there are a few stuff I'd nitpick upon. You also said it's WIP, so I'm not sure exactly how much else you are planning to change. I can only give feedback on what I see. I haven't seen any of your previous work, so I don't know what to expect of the final result. (If there's some on the forum somewhere that I've missed I'm sorry.)

 

Anyways, some nitpicking:

The texture resolution on the floor/wall tiles seems to be too low. The lines are really blurry, and it doesn't strike me as "real".

This actually goes for all the textures I can see, but it's most visible on the tiles.

 

You seem to be using some metal/brushed metal texture to overlay on the door. This doesn't look right to me. The door kind of looks like coarse grey cloth instead of metal.

Astral Serpent likes this
Posted

Yeah I know what your referring to....the primary problem with the resolution is that according to the rules of the assignment each object can have one texture map, and the walls, floor, and ceiling must all be one object....I therefore have to make everything fit in one image file which is forcing my resolution to be wonky....as for the cube, it looks low detail because all I've done so far is flat shade it.

 

This is what the tiles on the floor SHOULD look like as of what I have done now...

 

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But my instructor requires that I fit the textures into this

 

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The main reason is that while I graduate after this semester, this is a new class that is supposed to be pretty entry level, I am just taking it (one so he would have enough people in it to have the class) and two because I needed an extra class on my schedule to stay a full time student....So I suspect that given how early in the class we still are, his main objective is to see who understands UV mapping...because from what I have seen, maybe one other student in the class can texture halfway decent.

Scooper likes this
Posted (edited)

Time to turn it in now...so I guess this is as far as it will go....the Normal maps on the walls did something weird....that's the first and last time I trust the Photoshop plugin >.<

 

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I think the portals turned out dead sexy though...considering I had to fake them lol.

 

-Edit-

 

Had to make a "reflection" on the assignment too....so I'm gonna trow that at you guys to, cause hell, why not?

 

 

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Edited by CrimsonStrife
  • 2 weeks later...
Posted

This looks amazing, makes me want to start making stuff for Games again, maybe even my own little mini-game. One problem, I can't make the textures, do you have anything on that so I won't have as much trouble? I know a lot about Photo Shop CS6, but can't seem to work-out good looking "textures"... only like backgrounds for pictures, etc.

Posted (edited)

Well it is almost always trial and error when making textures...and usually you have to make overlays and sample details from real world stuff...and kinda mix things together.

 

Maybe I'll look into setting up some photoshop videos made that could act as "texturing classes".

 

-Edit-

 

If I did so I was thinking of doing them as livestreams, that would also be recorded for later viewing. This would allow people to join the stream and ask questions live. But here are my questions for everyone here; what kind of techniques would everyone be interested to learn? Should I do a class on features of photoshop? any other ideas?

 

post stuff here and I will start working on some lesson plans.

 

also what time would be most convenient for a stream? I'm on EST time.

 

I'll announce streams a good week in advance.

Edited by CrimsonStrife
Posted

Well I will be showing things like texture work for models, or mapping...that would be more of a background image...however most of the principles you can learn are the same.

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