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Frankenstiening with JK2 Skeleton


Jrue

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Frankensteining for JKA using JK2 model parts? Yeah use the same things you use for frankensteining in blender in general, but with a few extra steps.

 

Replace the humanoid file with the jk2 one in the _humanoid folder of your base/gamedata setup, then import a jk2 model into blender. Save the file as a .blend file, then swap the humanoid files back to the jk3 one. Then import your jk3 model, then press SHIFT + F1 and it will open a menu to search through for a saved .blend file to partially import. Find your saved .blend file and navigate through the mesh (I think if I remember) folder and find the model parts you wish to include.

 

Bare in mind that some model parts, like possibly hands or feet use different bones (which may then need to be re-weighed), but misc parts or arms/torso/legs/head etc should use the same bones/vertex groups, so just double check that once imported otherwise it simply won't work.

 

Let me know if you have any problems.

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