Tafkat Posted January 16, 2016 Share Posted January 16, 2016 I know you guys must be sick of all my questions by now, but I'm getting close to the end of my project, so just bear with me a bit longer, please I've run into a couple of issues with regards to NPC's in my SP map. The first one is that I can't seem to use targetnames to spawn NPC's, without the associated scripts with them ceasing to work - meaning I basically have to spawn all my NPC's at the start of the map (and perhaps make them invisible), or have them spawn at the right time (like when entering a room), but just stand completely still. Is there a workaround to this problem, or am I just doing something fundamentally wrong? The second problem, and the much larger one at this point, is one I'm having with routing! Now, I have no problems getting NPC's to follow a set of waypoints to a navgoal, and I've also figured out how to make them stop doing this when spotting the player, using SET_ANGERSCRIPT, but I can't get them to go to any combat_points after that - they either keep going to the previously set navpoint (albeit with the new parameters of the angerscript, such as running instead of walking), or, if I use the term "SET_NAVGOAL" "null", they stand completely still! I've tried adding in SET_USE_CP_NEAREST, but it doesn't seem to have any effect! What am doing wrong here? Thanks again! Link to comment
Tafkat Posted January 16, 2016 Author Share Posted January 16, 2016 Small update: I've noticed that when I break line of sight with the enemies, they will occasionally (but not always) start running down their line of waypoints again, and even end up at a combat_point if I step back out in front of them. However, this doesn't happen all the time, and it never happens when they're initially attacked. I've tried everything I can think of; different behavior states, different ways of setting up the waypoints, and so on, but nothing seems to work. And since my map is a first person shooter, it would really lessen the overall experience quite a lot if every enemy you meet just stands completely still. Any takers on this one? I'll send cake to whoever helps me out! Link to comment
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