bmurph101 Posted December 26, 2015 Posted December 26, 2015 Hi all; I'm brand new around here, and need an answer for a question.I recently downloaded this file http://jkhub.org/files/file/431-dark-forces-2-saber-pack/ so that I could use Gorc's Greatsaber.Now, I'm able to use it fine in a local game against bots, but when I tried to use it on a few multiplayer servers it would just default back to the standard lightsaber.So my question is this: am I not able to use custom sabers on multiplayer servers? Or do I need to search for multiplayer servers that allow custom sabers? If so , how would I go about that? Thanks in advance.
Smoo Posted December 27, 2015 Posted December 27, 2015 Downloaded sabers are clientside, they'll only work on servers with the sabers also in their base. You can try requesting to the hosts that they add the sabers to their server. Btw i was friends with the guy who made this saber pack, he also made a jkdf2 model pack, wish he still played. I'll add these sabers to my own servers later and I'll provide the IPs here later bmurph101 likes this
Circa Posted December 27, 2015 Posted December 27, 2015 What Smoo said. In short, no. It won't work on any server unless that saber is on the server itself. Smoo likes this
bmurph101 Posted December 27, 2015 Author Posted December 27, 2015 Thanks for the prompt feedback guys! Really appreciate it. Smoo likes this
Fuse294 Posted December 28, 2015 Posted December 28, 2015 Actually there is a way around it, simply replace the code in the .sab file like so: Kyle { name "Katarn" saberType SABER_SINGLE saberModel "models/weapons2/saber/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue } single_1 { name "Katarn" saberType SABER_SINGLE saberModel "models/weapons2/saber/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue }Doing this will cause the altered hilt to override the assets hilt by replacing "Arbiter" for example with the model for Gorc. For increased size it has to be uploaded server size as the length has to be altered as shown below for it to work at a longer length, otherwise it will always be 40. saberLength 40 saberLength 52One example is the variation of Desanns hilt from the others Desann { name "Retribution" saberType SABER_SINGLE saberModel "models/weapons2/saber_desann/saber_w.glm" soundLoop "sound/weapons/saber/saberhum2.wav" // saberLength 48 saberLength 64 saberRadius 6 saberColor red notInMP 1 }The same works in reverse, you can make them shorter for smaller characters, if the server has a supported modelscale file that is enabled so you can be a Jawa that is the correct height: Training { name "Training" saberType SABER_SINGLE saberModel "models/weapons2/saber_reborn/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 32 saberColor yellow notInMP 1 } Altering the name so you see it is safe as it will only register on your client, everyone else would see the standard Arbiter hilt, hope this helps. Smoo likes this MB2 Beta Tester / MB2 FA Assistant Dev
bmurph101 Posted December 28, 2015 Author Posted December 28, 2015 Actually there is a way around it, simply replace the code in the .sab file like so: Kyle { name "Katarn" saberType SABER_SINGLE saberModel "models/weapons2/saber/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue } single_1 { name "Katarn" saberType SABER_SINGLE saberModel "models/weapons2/saber/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 40 saberColor blue }Doing this will cause the altered hilt to override the assets hilt by replacing "Arbiter" for example with the model for Gorc. For increased size it has to be uploaded server size as the length has to be altered as shown below for it to work at a longer length, otherwise it will always be 40. saberLength 40 saberLength 52One example is the variation of Desanns hilt from the others Desann { name "Retribution" saberType SABER_SINGLE saberModel "models/weapons2/saber_desann/saber_w.glm" soundLoop "sound/weapons/saber/saberhum2.wav" // saberLength 48 saberLength 64 saberRadius 6 saberColor red notInMP 1 }The same works in reverse, you can make them shorter for smaller characters, if the server has a supported modelscale file that is enabled so you can be a Jawa that is the correct height: Training { name "Training" saberType SABER_SINGLE saberModel "models/weapons2/saber_reborn/saber_w.glm" soundOn "sound/weapons/saber/saberon.wav" soundLoop "sound/weapons/saber/saberhum4.wav" soundOff "sound/weapons/saber/saberoff.wav" saberLength 32 saberColor yellow notInMP 1 } Altering the name so you see it is safe as it will only register on your client, everyone else would see the standard Arbiter hilt, hope this helps.Thanks a bunch! So even if I replaced the Arbiter hilt with Gorc's saber model, it would still only be standard size unless the server allowed for altered model size?
Fuse294 Posted December 28, 2015 Posted December 28, 2015 Thanks a bunch! So even if I replaced the Arbiter hilt with Gorc's saber model, it would still only be standard size unless the server allowed for altered model size?Altered saber length yes. MB2 Beta Tester / MB2 FA Assistant Dev
Fuse294 Posted December 30, 2015 Posted December 30, 2015 Part of the reasoning many servers won't have custom sabers with extended lengths is it grants an unfair advantage of reach and many would consider it OP. MB2 Beta Tester / MB2 FA Assistant Dev
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