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Selected Saber Won't Load


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Posted

Hi all; I'm brand new around here, and need an answer for a question.

I recently downloaded this file http://jkhub.org/files/file/431-dark-forces-2-saber-pack/ so that I could use Gorc's Greatsaber.

Now, I'm able to use it fine in a local game against bots, but when I tried to use it on a few multiplayer servers it would just default back to the standard lightsaber.

So my question is this: am I not able to use custom sabers on multiplayer servers? Or do I need to search for multiplayer servers that allow custom sabers? If so , how would I go about that?
 

Thanks in advance.

Posted

Downloaded sabers are clientside, they'll only work on servers with the sabers also in their base. You can try requesting to the hosts that they add the sabers to their server.

Btw i was friends with the guy who made this saber pack, he also made a jkdf2 model pack, wish he still played. I'll add these sabers to my own servers later and I'll provide the IPs here later

bmurph101 likes this
Posted

Actually there is a way around it, simply replace the code in the .sab file like so:

Kyle
{
name "Katarn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
}
single_1
{
name "Katarn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
}

Doing this will cause the altered hilt to override the assets hilt by replacing "Arbiter" for example with the model for Gorc.

 

For increased size it has to be uploaded server size as the length has to be altered as shown below for it to work at a longer length, otherwise it will always be 40.

saberLength 40
saberLength 52

One example is the variation of Desanns hilt from the others

Desann
{
name "Retribution"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_desann/saber_w.glm"
soundLoop "sound/weapons/saber/saberhum2.wav"
// saberLength 48
saberLength 64
saberRadius 6
saberColor red
notInMP 1
}
The same works in reverse, you can make them shorter for smaller characters, if the server has a supported modelscale file that is enabled so you can be a Jawa that is the correct height:
Training
{
name "Training"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 32
saberColor yellow
notInMP 1
}

Altering the name so you see it is safe as it will only register on your client, everyone else would see the standard Arbiter hilt, hope this helps.

Smoo likes this

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Actually there is a way around it, simply replace the code in the .sab file like so:

Kyle
{
name "Katarn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
}
single_1
{
name "Katarn"
saberType SABER_SINGLE
saberModel "models/weapons2/saber/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 40
saberColor blue
}

Doing this will cause the altered hilt to override the assets hilt by replacing "Arbiter" for example with the model for Gorc.

 

For increased size it has to be uploaded server size as the length has to be altered as shown below for it to work at a longer length, otherwise it will always be 40.

saberLength 40
saberLength 52

One example is the variation of Desanns hilt from the others

Desann
{
name "Retribution"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_desann/saber_w.glm"
soundLoop "sound/weapons/saber/saberhum2.wav"
// saberLength 48
saberLength 64
saberRadius 6
saberColor red
notInMP 1
}
The same works in reverse, you can make them shorter for smaller characters, if the server has a supported modelscale file that is enabled so you can be a Jawa that is the correct height:
Training
{
name "Training"
saberType SABER_SINGLE
saberModel "models/weapons2/saber_reborn/saber_w.glm"
soundOn "sound/weapons/saber/saberon.wav"
soundLoop "sound/weapons/saber/saberhum4.wav"
soundOff "sound/weapons/saber/saberoff.wav"
saberLength 32
saberColor yellow
notInMP 1
}

Altering the name so you see it is safe as it will only register on your client, everyone else would see the standard Arbiter hilt, hope this helps.

Thanks a bunch!

 

So even if I replaced the Arbiter hilt with Gorc's saber model, it would still only be standard size unless the server allowed for altered model size?

Posted

Thanks a bunch!

 

So even if I replaced the Arbiter hilt with Gorc's saber model, it would still only be standard size unless the server allowed for altered model size?

Altered saber length yes.

MB2 Beta Tester / MB2 FA Assistant Dev

Posted

Part of the reasoning many servers won't have custom sabers with extended lengths is it grants an unfair advantage of reach and many would consider it OP.

MB2 Beta Tester / MB2 FA Assistant Dev

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