Jrue Posted November 6, 2015 Posted November 6, 2015 This may be stupid but can I take an obj model and a model made in milkshape and weigh it to bones in blender using the jk skeleton found in the humanoid folder?I Frankenstein models together in milkshape and then edit the meshes a bit for my own liking, thus they have no bones so now I need to add the skeleton
Tempust85 Posted November 6, 2015 Posted November 6, 2015 Yes you can, but don't ask me how to do it though.
mrwonko Posted November 6, 2015 Posted November 6, 2015 You can also just do the Frankensteining in Blender and keep the existing weights.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now